Kickerwing I see from your other thread that you are very new to the game, only being around a few weeks. You have 1 legendary and currently struggling to make a well built team because you’re having to use the handful of super epics you picked up so far. (Btw go check out the thread about where to find the legendary and 3 SEs in the story)
I think that in a few months your perspective will have changed a lot about what is balanced in the design of this game. I’m a little surprised how passionate you are about your idea here when you cannot yet complete all the content properly to claim the free gems. I get the impression you’re currently impatient and frustrated that others are much further ahead, so you’d like to spend a bit to catch up however the cost is too much for you… hence this thread. Please don’t take that as an insult, we can all be like this when we start out in a game.
I’ve played for free the whole time and get an average of 2 new legendaries per month if I save my gems carefully to use at the right times. This is a nice rate which keeps me interested in the game without overloading me with all the possible strategies at once.
With “freemium” games such as this one the high price of gems actually works out quite nicely. Since the cost to progress your account more than free players is huge, only the big spenders will do it enough to make a difference. Other spenders will carefully make a purchase to get a particular monster or two, but ultimately free players can compete with them just fine. We get lots of free gems in the game too which reinforces this setup.
However, there are obviously issues with new players coming into the game who cannot “catch up” without spending a great deal. There are a few ways to combat this:
freely available super epics / legendaries (either given, easy to get or even hard to get… all ways work)
lots of gems in achievements (allows players to get a nice set of legendaries as they play and grow)
starter bundles
targeted gem deals
We’ve seen the first two and I put forward the idea of adding some of the legendaries as “farmable” but extreme to get here on the forum. The other two have not been implemented but they’re something I have seen working very effectively in other games. The idea is to offer certain deals to newer players to encourage them to spend a bit of money for much better returns than everyone normally gets.
E.g.
A sale of 100 gems at 50% the normal price (limit 1) for anyone low hero rank and it repeats every two weeks or month.
A special starter bundle or starter egg where there’s a guaranteed legendary (maybe a specific one) for reasonably small cost.
I think it could be a wise decision to encourage many new players to catch up by spending a bit of money. But there shouldn’t be too many deals or else it would become way too much P2W at the start.
I’m not sure how exactly I feel about sales on gems for all (not just new players). On the one hand it may encourage people to buy gems if they’re, say, 20% off for the first purchase you make once a month but it may not be enough encourage people to buy gems because the gem price is simply too high anyway. If it’s only going to damage the company’s revenue then that’s a bad thing.
Don’t tell something bad about chess. Chess is a very very hard competition if you wanna play it on a high Niveau!
I’ve played against chess players from Russia, Italy, Germany and other countries… you can learn each openings in chess (and that’s a lot), and you can learn many strategies but no one can tell you what’s the best move for each turn. It’s your own decision. And that’s why chess is so popular.
And a reason why some chess players got very crazy.
But back to top… in my opinion it could be better way to increase the chances to get legendarys, because of some players like me (sorry) are sometimes very pissed if they spend money and got nothing. Opened 6 pack and only 1 legendary and that’s not that legendary you wanted !
Or maybe do something that you can choose the legendary after 6 packs so that you don’t need to spend 6 more packs or something like that
Letting us choose the guaranteed 6th pack legendary when there are two options would be an incredible common sense addition. Makes it worth saving for a long time, or spending knowing you’ll get what you want.
I completely agree that 300 gems saved/bought and carefully used in a festival with a guaranteed new legend is ruined if you get the “bad” one. There have been many cases where one of the two has been far better than the other with only the case of Stratustrike / Utopian where it all worked out in the end.
I generally feel like players buying gems should be rewarded more consistently for their spending. You want to encourage players to spend money by giving them more reliable results without ruining the balance of the game or discouraging further spending (by giving them all they want too fast).
The way I think that could be best done is by:
giving a choice of the new legends on that guaranteed roll in the 6th pack, only on the NEW legends (as stated above)
offering occasional bundles targeting top-end spenders with many gems and a particular legend (note: this would cost more than the gems alone would normally cost, it can be done for particular legends which top-end players love to use)
add gem purchasing achievements which go up super high and give various amounts of “crystal gems”, a currency used to open a crystal egg which gives a guaranteed legendary. The crystal egg will have a chance to be ANY legendary and you can re-roll it twice so you have a much higher chance to get a new legendary or one you want
I think those ideas would respect anyone spending money in this game without jeopardising the game balance too much. When new legends come out it will be important they are equally matched so when the choice comes it’s a tricky one rather than the current system where it’s a 50:50 of striking gold. Crystal gems could occasionally be rewarded to players, kinda like rare gems but fewer in number so you’d get 1 crystal gem where you’d get 3 rare gems, say.
There’s no doubt how OP they would be. My thought was to give something like:
1st = 5, 2nd = 3, 3rd = 2
in leaderboards and then in just a couple of the events adding 1 crystal gem as the final reward. E.g. SotF and DC.
But it may be better to keep them completely restricted to gem buying achievements. I just didn’t want to discount the possibility of people getting a couple of crystal gems from other things then being tempted to make a gem purchase in order to meet an achievement and gain enough crystal gems for a roll.
I personally think that by breaking down the achievements into smaller gem purchases (at least to begin with) with crystal gems in small quantities, alongside very small numbers of crystal gems available elsewhere, could encourage more player to get spending than if the achievements were simply X gems bought give 5 crystal gems all the way through. More people spending AND higher overall gem purchases.
That would be perfect cost. Then they can keep the percentages of hatching higher level monsters the same. I just hate spending $30 for 50 gems to find out I’ve hatched all useless monsters and duplicates. It wouldn’t bother me as much if it was $10 spent.
Well. Hard to get legendaries makes this game special. You treasure those monsters more than if it is given to you for free or ridiculously small cost. But I like the idea of removing the $0.99 I think it would bring a lot more players.
115 right now. Hoping lady luck will shine upon me during a good festival. Don’t think I can sink 80 dollars into getting more monsters cause my bills are to dang high in california