For now I’ve noticed that the cost for hero rank 100 have increased to 193 which means that f2p players like me have to face up to 10 legendaries in a single team…ok devs
Then there is this ball that looks like sweets in the lower corner and of course the egg hatching system.
I’m sorry maybe I’ve missed something since I was playing Pokémon go since it was released and totally forget about this game until seeing the update on the App Store today.
Yeah, I’ll have to reconsider what legendairies I can include/ evolve now. As much as I like that I can use more legendairies now, I think a bit of teambuilding strategy got lost.
I just hatched an egg and got an epic dupe, nothing changed there, didn’t get a candy or so, just bonus.
I’m really curious what the candies will be. Maybe a new currency to collect/ grind to get fixed monsters? At least that’s what I’m hoping for. Or a way to keep leveling maxed out monsters (pokemon go style).
Well the cost increase is just going to promote more people just throwing legends in their teams instead of actually being somewhat strategic with their builds. Tbh i preferred the previous cost limit.
Also, has anyone seen the robinator monster? so far it looks OP…
You guys should be lucky to throw in even more legendaries…
I’m F2P and currently I’m owning 4 legendaries (all pretty much not be able to work together also lol). I can’t even reach the limit even if I wanted to…
EDIT : Rhynobrawl and Puffoxin have both been updated to hold ground AND Death Roulette is no longer 50 cost, but 100 instead.
Can anyone see if that’s also changed on Ziberius?
I really don’t think I am gonna change my team much. I have about 14 legendaries but run 5-6 in my team and rest of my team involves giving turn back to them and team turning. I don’t think my others will fit in that well. I was using 167 out of 173 before this update anyway