Maybe unmovable with 300% boost would be enough I think. I just think how to make it synergy with double drainsurvivor. Since basically the counter is disturb move like knockback or repulse
Yes I am thinking of other thundering passive . Thundering revive , thundering heal , thundering Shield etc but they are not synergy with xyz who have skill drainsurvivor . So what If we have monster that can’t get get stunned in high second. I make this idea since many of player just left this monster after get stunned , and they are enjoying give turn field . Its different like plume who already have taunt as passive (the passive forced opponent hit this monster)
Since xyz is a robot, how about we use a computer concept on him(integer overflow)
Thundering overflow - Absorbs stun effects. If this monster is to be stunned to 300 seconds or above, it immediately gets a turn. May or may count as a chrono skill
That’s the most requested suggestion by far and for obvious reasons… it’s pure upside. There’s no way it will happen without some significant compromise like the stun amount being halved from 50s to 25s. 50s stun with no risk is way too controlling.
That’s why I recommend they buff other skill and passive. Ion field (high chance double stun effect) If we want high risk with high reward , cobalt Coalting (unmovable) just for suport double drain survivor. Upgrade stun absorber bcoz many powerful SE that have modern passive. Is that to much for E tier myth?
Banana protein shake passive would be awesome, chrono weakness is downside. Maybe just a cap on the amount of stun he can absorb
I also like the idea of it decreasing the enemy stun counters and convertors by 50 tu instead of instant turn, but that might be difficult to code without it messing with all other stun
man i would love to have a unmovable stun absorber , spikie users will be crying .
A change i would like to suggest is new SS
let him have the spcl kb next like satomi(or even like joco) as the normal move and ss be cobalt coating.
Abt stun abs change i would just love if he has a different type of stun martyr as well something like stun martyr accelerate revenge (50% accelerated fr 1 turn)
Also since we gt those new VDs with focus why nt just buff desp strike to have focus it will synergize with them at end i also don’t like the idea of nt getting countered by stun counters , converter they feel like they are part of xyz
PS where is atk boost I see more reasons fr it than this trash hp boost which are just made fr myths .
I really think it would be a more useful SS. Also, it would be nice if Full House could also activate with a Bundam, since it is difficult to activate and that in this way it would complement the SS Ace in the Hole (I don’t know if the 100 second restriction is good, after all Medbie she’s always leaving the field when she’s low health, I think 100 Seconds from the start of the battle would be better)
I came up with a way to make Mai a fully useful monster and that is to change her secret ability to ‘First Song (60 TU)’: This ability gives all allies shield and ward Continuous this ability can only be used if at the end of the team there are at least 2 Jerbos
I think giving her an ability as strong as this Mai could go up to S , since by constantly dying from her Encore this ability would be used every time she returns to the field
Majorie just needs her sleep roulette ability to be changed to Sleep or Power Sleep
Unicera needs Power Slash to be swapped out for a blood move and that’s it
Maybe let’s stop giving blood moves to mythics that can charge itself with 1tu SS and then sweep another monster. Let’s not forget she is 99 speed mythic, imagine Kirina at 99 speed .