Update?

Next update Bitterbeast nerf confirmed!  :wink:

“Whew, I was getting worried for a second.”

New event is “play against whomever you want”.

^We do have some special events around the corner as well.

What about the stun entrance bug where a random monsters absorbes all the stun (cost me at least 5 tickets in current UC) and what about sleeping monsters that still can attack (cost me at least 2 tickets in current UC)? These two are the oldest known bugs, been reported countless times, but look there’s a new legend instead woohoooo.
So bitterbeast is useless (or let’s say not as useful as he is supposed to be) for another month or two?

Apparently. Patience :wink:

The weird thing is, is that it only effects bitterbeast. Not sweettroll.

You can sit there, wait for better things and watch how one player is leaving after the other while I’m asking the unpleasant questions. Still don’t know why we can’t scroll through the claiming rewards section since we can have only 10 youth fruits (why that) I’ve got 15 deage fruits sitting on the bench and can’t claim other rewards because of that. Why are there only 4 team slots? Why do we use one team slot for training I stead of an extra slot in the training section?

Yes, I can. And you know what? I really don’t care. Because I love the game even as it is, and it is getting even better with every update released. When I say patience. I mean wait as I am. Things take time.

There are many things that can be improved it is true. In time they will be fixed.

I am sure about that,thank you for the hard work

So what exactly is the Bitterbeast issue, then? This is the first I’ve heard about it and I went around the forums a couple of weeks ago trying to find things to work on that I could put into the update and I must have missed it.

If overwatch is activated and bitterbeast has absorbed stun and he is hit he only gets to 100-ish seconds instead of 1 second.

Same thing that affects penguinator that when it is sleeping with overwatch and someone attacks with dream hunt it is brought to the front line then kicked to like 200+ Tu…

Just to clear things out: I also love the game and that’s the reason why I complain, because I want things get better.

PS: if you want to check your SS FL, I would like to check my SS-Geo FL.

Sure. 5037213

the bitterbeast bug has nothing to do with sleep, but it might be the same as with penguinator…as well.

But it doesn’t happen with Sweetroll? Odd.

Okay, let me put on the cleaning gloves and take a look. Thank you for your report.

That’s mostly just how the ability resolves. Monsters wake up at the end of the attacking enemy’s turn, similar to how Pokemon wake up. So, technically, he is still asleep when Overwatch kicks in, which is why he is booted to 200 TU. I’ll see if I can adjust the timings.

It’s 130 tu actually.

Gg heros, I was trying to make an SS front that didn’t rely quite so much on SS going off to be successful. Unfortunately sleep revenge made me unable to try it but bane made up the difference.

Gg Zard. I need some stun absorb in the opening :thinking:
Two bugs in one match. Poison didn’t kill SS while roaring entrance came in and asleep sweetroll, poisoned and with activated overwatch came with 1TU at second place.

guess the difference between us is how we go about getting the game to change :wink:

Your midgame relies too much on the sleep from the front as well.

Yes it was the first time I was using this setup, I also would like to make jingle and Auro work but I guess they are just too SE-ish. I can’t use Bazilogon because I had a dupe in the rare egg and now his seconds are uneven and I have to skip instead of using moves. We should be able to take potions away from sleepbombers or bombers in general.
Btw there should be a potion trading system I have 50 Epic potion and I would trade them all for 1 legendary potion^^