Well i talked about pvp mainly, which bloodcrave is much better in there. About the damage scale - bloodfury and bloodthirst does more damage (at pvp bloodcrave is enough to kill almost everything tho), and your right - bloodcrave will kill you very fast in pve from backfire
However for pve he is used better for his revenge to start a sleep lock / gain control of the battle. Bloodthirst isnt something to rely on on a long term anyway. Yoy will get more legends which will be better for pve, dont worry,
Just spent about 30 minutes writing a post then accidentally switched to “full version” from mobile. FML not bothering with all that writing again!
I’ll give the short version:
Nebel cost reduction to 14 is something at least.
Cryo/Sancta got a nice buff, clone entry in about 60-70s I think. They now work properly and should hopefully be good in PvE. The epic stun revenge duplicates may need to get a speed nerf?
Solblaze is great. A speedy sweeper with a brilliant revenge skill (better than death revenge). It still has faststrike for when HP gets low. It’s fine without SS, that’s just for unlocking extra use (as many well designed SS do).
Solblaze + Lunartic combo looks very interesting. I’m hesitant with the Lunartic SS because +2 cost is annoying for a very flexible monster. I might start a thread discussing ideas of how to use this duo.
Chronozeros urgh I misread the SS before I got it. It only does the 4* versions and at half speed. Interesting skill but weird on a stun immune sweeper. I think it’s fine overall but the 160TU is way too high… should be 100TU at most I think.
Water starter buff looks brilliant I’m very happy. Energy burst now does 2400*charges and you can do at least 10 charges I think. It should be very useful to many people! High speed slayerbane is no joke.
SE buffs to some limited monsters look insane. Bloodfury on some, reduced TU and stun blitz is triple use lol. I’m glad to see Jackalhotep has been nerfed by making knockback random 5 time use. Jackal was highly abusable with his immunities and moveset so that was a good way of controlling him a bit more.
There are too many changes to comment on them all! Astrogolem buff looks brilliant and I’m glad that load mortar got reduced to 130TU as I think many people suggested. Dolphoenix is now an extremely dangerous sweeper so nobody can complain about it anymore! Heavenswyrm had TU on the skills reduced just like I wanted (yay!) but also has turned into a high speed stun flash so that’s very interesting. I hope it’s viable outside of unique combos like Shiva + Heaven + SE protector + sweeper.
P.S. Yes I only went short version to begin with. Probably would’ve been better to write the post like this in the first place but Solblaze deserved more words than he got here.
Couldnt agree more also his ss despite being powerful is useless without lunartic what the could do is remove lunartic dependance and make it so that the solbkaze summoned does not have its ss unlocked everybody is happy
Great update, VKC.
I wanna confirm one thing.
Is the speed of heavenswyrm intended to be 84% as you said in your post?
Actually 81% in the game.
Which is wrong?
It’s not… but rather when a monster that counters or protects other monsters from stun, the allies show stun immune, to allow new players to grasp the mechanisms faster.
In a previous post about 3 months ago I said that shinies should get the same bonus as what is on the original monster if you have it as there is no reason to use a shiny on +0 over a non shiny that has +4 of dupes on it. VKC responses and said something Like good point we will sort this.
Great job on wolf and viri devs, I think you really did them justice this time. I’m not crazy about viri losing survivor tbh, but Retribution is a huge upgrade and a much better partner for DB regardless. As for wolf, I definitely think there’s potential. His damage is still not great, but it’s a vast improvement, 2 charges can kill anything that’s not super bulky, and 3 is basically guaranteed to kill. It’s still a lot slower to kill than galv, but with the health recovering charge, he can become VERY hard to get rid of, almost like a discount Polaboss. Slayerbane is an excellent backup plan too, nice and quick kill option. He also has a theme of very low TU all around, so he returns very quickly after each kill. Just keep clear of the stun, and he can do amazing stuff.
They are welcome to kill him. His revenge is amazing. Usually when im up against solblaze, o just let him timestrike me from time to time, not hurry to kill him. His 160 tu move is the only way he was threating before when alive, so people could ignore him for a bit. Now if you dont deal with him he becomes dangerouse faster
Not have to running them FL, and they can still do damage in my opinion. 1 add tons of bronzeshells if undealt, the other may sleep you if dealt or sweep you
As a protector, Jadeboa now has lower defense compared to its hp and attack. Some last standers have high defense and low attack. These changes are not fun.
I like what they did! I am curious to see Relagion’s seal still have 300 tu but they definitely fixed some of the most glaring issues! Kinda sad to see zhulong’s cost go up but he’s probably going to be dank with the link buff so I get it. Definitely going to be running link variations (sometimes two different elements in the same team) for a while.
Oh yeah I’m definitely running my link shadow team next PvP. I went through battle 5 of biweekly without losing a single monster… that was before the link buff too! Now when Aurodragon comes into the battle I can still use my 36TU link stealth all and the purifying mist is just backup
Yes. Because there is a stun absorber(counter) on the field. Maybe Stun Immune is kind of confusing…
We have been looking into this shiny bonus issue. Unfortunately this tends to cause more problem than we expected. If we still cannot find the best solution any time soon, we will apply a tentative measure.
I feel people saying link team turn on Midas being broken is abit early to judge. When we have had a pvp event which is where the strategies get tested the most and it proves to be broken which it may be then yes it could probably do with being altered. However Most holy monsters are not sweepers, Midas is one shotable, a lot of fronts now are a lot faster than Midas will be. A lot of shadows about to take out frontline aegis. A lot of death revenge cannibalize teams that can hit Midas or the sweeper, just a few things off top of my head without giving it any real thought of why it probably won’t be broken. Midas is still less broken than a normal team turn who has give turn, stun immunity and super tanky
I’m not saying it isn’t broken before people start crying, I’m saying it’s to early to say it’s broken before it’s been thoroughly tried, testing against AI is not the same as testing against players.
I’ve heard Midas will get banned for pvp which if it is true it shouldn’t be banned on the first one which will allow people to test it. Gazer was game breaking and it showed in a pvp so banning something before pvp on an assumption it will be OP is a bad move it needs to be proven it is OP and pvp is the best way to do it