Hi all,
I didnot want to necro an old thread so made a new one to discuss about this new monster idea I came up with!
Name: Arcanewyrm
Element: Shadow
Skills:
Arcane explosion : This skill deals shadow damage to all enemy monsters.
250TU
Torment : This skill affects one enemy . The skills of the enemy monster will have it’s seconds increased by 20%
100TU
Arcane Blast : This skill affects 1 enemy and has 50% chance to torment the enemy
160TU
Will power : This skill affects the user and makes its next damaging attack , a guaranteed critical strike
60 TU
Secret skill : Instant accelerate
Passive :
Fragile soul : For each kill made by this monster, it’s hp is reduced by 25%
Tormented death : When this monster is killed by an enemy monster, it applies torment to the monster that killed it. If it is killed by a friendly monster, torment is applied to the friendly monster instead
RNG King (looks like a sly Fox wearing napoleonic-era military gear and a crown, while riding a horse)
Passive: RNG Entrance: upon entrance, every monster on the field is either individually poisoned, slept, stunned 200 sec, or killed completely at random (excludes himself, enemies and allies alike who are killed by passive don’t count as kills and will not trigger slayerbane. Also stuns will be countered by stun counter, but not stun converter like Zeus’s entrance effect)
Passive 2: HG
Death Roulette 25 TU
Dreamhunt
Poison Eater
Timestrike
Secret Skill: Exit Plan
This would be madness, @Dev_VKC if you made this a monster I’d defintitly roll for it
Yes yes yes! I’m getting yogg’saron vibes from this . But moveset isn’t RNG enough. My suggestion: passives: excessive force and insanity (monster targets a completely random monster on battlefield, even itself) active: knockback 50 tu, death wish 50 tu (1 time use) , vile rage 50 tu and bloodfury 50 tu. SS: link bomb curse ( explosion will trigger after 200 sec).