how is it possible to do it?
she will be fun with slimetank.
Only if you are left with single target moves that donāt nullify ying/yang. The endgame mokus are having fun with this
If she is killed by something other than divine and the monswho killed her is still alive, then she revives (it has a 90% chance)
The monsters released lately have been super complicated designs!
On the face of it, this monster can do a 160TU catapult of sorts which it sets up two uses with the SS. If you ignore itāll probably get 3 kills: two from this catapult move and one from yinyang harmony. Thatās painful, plus if you try to kill it itāll probably revive so thatās just pushing it back a little bit (resetting to 85s). So in practice it will be very annoying to face and will reliably get kills. As a baseline thatās fairly good.
Where itās super complicated is the yinyang ward, which honestly seems like a downside to me except in the end-game. You kind of want it killed so you get the SS again for two more catapults. Otherwise what itās meant to do is mean the yin/yang dies/sacrifices first then you can yinyang harmony again (doing soul mark first if the yin/yang was revived at the back of the team). Thatās how I understand the design from reading.
In the end-game people are saying itās scary but tbh I feel it should be easy enough to repeatedly kill the Shi Na until it doesnāt revive if you leave it to last. In the end-game it canāt soul mark so it should be easy to focus on the other monsters until itās just the yin/yang and Shi Na.
So the baseline seems pretty good with 160TU piercing killing and being mostly pointless to kill. However, such low speed, minimum defence, no immunities and the yin/yang next in line being a risk to slow down your team means this is one of those low tier monsters which is clearly weaker than other mythics but it wonāt be a slouch when itās in a battle. For anyone trying to play it, I recommend you have some other tokens at the back to sacrifice for soul mark.
90% chance to revive means that you should expect to kill her around ~10 times or so. Thereās a 50% certainty sheāll die if you kill her 7±3 times, and a 90% or so chance sheāll die around 22±5 times.
Most notably, it isnāt restricted to enemy monsters, so you could probably pull off some funny backbite shenanigans.
Thereās gotta be a way for her to do consecutive yinyang harmonies. Maybe a throw next team?
did you win?
This is another one of those myths that might be OP for people with already big collections that have the means to properly support her. With Gieh she enters at 42tu, after ying(yang) is killed you can very easily remove the other one at the back with a 25tu skill and be able to spawn new one either by killing some enemy or something of your own (like Zomboid).
Reanimation is not limited to only enemy monsters so you can use her with Soral/Jackolene/Honghua as well to spawn copies on her while she revives for a fresh sets of Soul Marks.
In my opinion she might be very annoYING to face especially in mid to end game, and can be used in various setups (retribution, mark setups, clone teams).
Very interesting for PvE stuff too:
@Coltraz semi related but does wavetail stop honghua?
It should, havenāt seen that yet, since HongHua is the worst mythic for PvP currently lmao.
adjustments to his passive abilities
You are playing a broken mythic against a very good one. Bo hoo. She has been out for like 5 days and people are arleady calling for nerfs lmao.
that passive ability needs to be nerfed
Again, it has been out for 5 days. In 2nd form she is not that impressive anyway. Go and read passives on your Vixen 2nd form so we can talk about her nerf as well.
His ability is absurd, it creates a cycle that looks more like the same ying yang
Get monsters that stop the revenge effect, get monsters with nullifying moves, void moves, itās pretty broken rn, but this is whatāve Iāve been doing to counter it
Aw your broken mythic couldnāt beat it Iām glad you lost
Sounds like a skill issue tbh
Shi Na is annoying but nothing broken (doesnāt single handedly win you matches like that ā ā ā ā ā ā ā Vixenblade/Feralfencer you are using).
You guys are focusing on the wrong thing. That is a pretty shitty situation. The other player will literally be unable to target Shi Na and has automatically lost. Itās not a healthy mechanic.