An interesting idea. We don’t have this for any other event, but if the data shows this event is very tricky for many people then it could be change to encourage people to keep trying. I think making it totally free is probably too much… but making it cheaper (half?) on subsequent tries would hopefully achieve the same goal.
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I have a suggestion: similar to the Balance event, you could create three difficulty levels with three different EXP rewards: easy, medium, and hard. This would allow players to be more proactive and avoid raising the overall difficulty to a very high level, which would be very difficult for newbies. And I also want to increase the reward tiers a bit, like adding more gems, icons, and nectar.