Stop zypharamus from killing targets without any condition at that speed 😡

Take a look at the restriction list, the Cw boss is restricted to 1 along with the ED and both their top underlyings are restricted to 2, due to this restriction this season we will see less CW monsters being used which will reflect on this monster as he is only used with CW and Ed

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Then will be waiting for the exclusive third stage of PvP with unlimited condition to see whether cw or ed combo with goat works :grinning:

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That’s a ■■■■■■■ full HP minteferno and almost full plum both wiped out , needed only 2 super epics on field
Double counterstrike , while you struggle to kill ■■■■■■■ super epics who are insanely tanky (double counter strike from plum failed to kill that Strom cw) , mythics are wiped out like nothing
I don’t know but something feel so wrong about this game lately

Dbs with 2 always wiped whatever it targeted

It was dream ender and the other one that had its damage nerfed when not hitting into critical targets

Boosted CWs tank more than mythics do.

That’s a mistake, this make the value of mythics :arrow_lower_right::arrow_lower_right::arrow_lower_right::arrow_lower_right: , 2000 HP is so wrong they adjusted this once they should do it again

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Should be mythic 500, legend 750 , Super epic 1000

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Don’t touch my legendary HP boosts

Just delete hp boost from game, everyone will be happy (at least i would be :upside_down_face:)

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Hate incoming in 3…2…

That’s true that HP boost is a mistake from the beginning

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All honesty HP boost was wrong from the beginning, devs tried to allow players to catch up through gems and only allowed made the situation worse

Just admit it was wrong and remove it from the game

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You guys’ HP boost discussion will look funny in the future when we get more monsters that increase their own (we haven’t had anyone truely do that before until that pink shiny).

Defense boost was strong but we had piercing to counter, attack boost kind of broke certain units and the devs started slow that down but HP increase will genuinely ruin the game especially if it is put on a monster with death immunity.

Super epics tanking more than mythics is the wrong thing here

What does that even mean? Tank 1 hit maybe yes but not more than that. Isn’t that the whole point of hp boosts? Am I going crazy here.

Nah you are not. Mythics still have the best benefit if you look at flat numbers

Mythics generaly has 5k HP gets 500 leaves them at 5.5k

Legenderies generaly have 4k HP gets 1000 leaves them at 5k

Super epics generaly has 3k HP gets 2000 leaves them at 5k

What seems to be the issue is that there is alot more full defence super epic so you get a none HP boosted full defence mythic for 10 cost

Which as you say is very likily to tank atleast 1 hit. And it seems to be that fact everyone takes issue with

The issue is when 10 cost mons tanks better than 17 cost ones.

Ok this makes sense. I haven’t hp boosted an SE since prenerf wavetail but I get why people are frustrated with it when it comes to 10 cost monsters being as tanky as mythics sometimes. I use 3 of my HP boosts on legendaries and the rest are on my mythics. I have the most amount of HP boosts you can get and I still personally prefer HP boosting legendaries and mythics but I still see why it would be problem (I think this specifically became an obvious problem with HP boosted generic SE front line with the goat mythic and CW/ED hp boosts)

Maybe they should separate SEs and 4* and below HP boosts. SEs should get 1250-1500 HP boost while 4* and below should 2000 HP boost?

I can get why its frustrating for sure

But it seems like a primerly CW problem as it was a Mapledragon problem ones upon a time

I do wonder how it will be handled this time😌

I think their intentions with the way its setup now is to push every monster tier up to mythic level HP ones boosted

4* star and below excluded lol

Idk what is a good idea or not concerning this tho. Hope it gets resolved peacefully