current game evaluation

I don’t say hello because I’m very upset with his decisions lately. Every time they update and change the monsters they only harm the weakest ones who have few awakened mythicals and do not have the same budget as others to buy them in the store, the mythical zephyramus that was moderately powerful due to its strength and resistance with a speed of 66% was in line with the performance that a monster of that category should have. but the decision to limit the speed to 51% is to render it completely useless. These dedications are becoming more and more frequent in the oldest monsters in the game, creating new monsters which are increasingly far superior even with the rest of the mythical ones in the game, some that alone destroy an entire team. If you do not have the strength to eliminate it, you can surrender without problems that you can never overcome. Others that are cloned or revived hundreds up to 2 or 3 times becoming impossible to eliminate from the field as well. It is impossible for there to be competitiveness in that way and only those with the most income disown those mythical ones just the same day the banner comes out, leaving the rest of the players without options. I don’t expect them to even read this email but I have to vent so I don’t delete it forever once and for all.

Don’t you run the same snowball team for months and now you come here to say it’s no longer working because of the new releases?

How are they supposed to sell any new mythic if a 66% speed goat could insta shot any two of them without even meeting criteria for crit shot.

They finally understood it despite defending it for months. It took a CW meta with Zephyramus for them to finally take some measures to balance it out.

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Zephyramus came out only a little over a year ago and wasn’t any good until its buff in April 2024, meaning it was only strong for 10 months. You can’t say this is one of the oldest mythics nor that it’s getting outdated by power creep… it literally is part of the power creep!

What happened is simple. The monster was designed too safely on release so they buffed it to make it good enough and they went too far. It wasn’t immediately obvious that it was too strong, but over time people figured out how best to play it and once C.W. Calamitas arrived it got another strong combo that it was time to deal with the problem and nerf it a little.

The monster is still very strong and fun to play with, but is now less oppressive and has more counters (mostly by being a bit lower speed).

I’m sorry that monsters have to be nerfed but sometimes as they try to make monsters strong enough to see play they make a few mistakes. I hope you find that you can still play the monster and do well, even though it’s not as strong as before.

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Brother, I do not agree that after spending 2 years to awaken a mythic, it becomes useless. I can understand that you think that you have the possibility to buy whatever you want in each banner that comes out. But if you did not have that enormous advantage over the rest of the players, you would not play Neo since you lack the skill and strategy to participate without a team full of powerful mythics like yours. I am very sorry if my argument offends you, but it is the reality.

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Please don’t turn this into anything personal. If you have good points to make then it shouldn’t need this. Please also make posts here in English so we are all using the same language. @Coltraz That also goes for you with the first paragraph, it wasn’t rude but started that type of discussion.

Zephyramus is far from useless. It’s still a good mythic.

it told me enough I wanted to know, thanks.

whatever makes you sleep better :kissing_heart:

Zypharamus isn’t useless as you pretending he still can kill targets even without metting criteria target , his passive is also so strong because the coming monsters will have their tu doubled , it’s just now he has some counters before he didn’t , look here how he one shot minteferno and plum with double counter slash without any of them being Shadow, look how much damage double counterstrike did to him how can you call it trash ??

I am very sorry to bother you all with my argument but it is not the first time that they evaluate a monster and detract from it even a little, I know that Zephyramus is still very powerful, but what happened with Serazael, a super epic, they took away the most powerful thing that kept him on the field, his territory, is that the few monsters that one has to be able to make a decent team to face the P2W that modify them with the argument that they are very powerful, I don’t even I was playing with Calamitas, it seems absurd to me to play with that monster, they shouldn’t have even done it, we have more than 50% of the players playing with those CW and the only thing that does is detract from the game, it becomes hateful to have to play against the same strategy hundreds of times. I apologize to everyone for my comments again. greetings to all

Thanks very much for your apologies and understanding. It’s totally fine to be frustrated and voice your opinion. Thanks for coming here to post.

I think unfortunately they made a mistake designing this monster. They took the original Serazael moveset (which was a very good monster at the beginning of the game, it was iconic and used in most top teams) and updated everything for the current game. Minimum defence → maximum defence, entrance control moves → anti-token and stronger entrance control (rockoid morph). Adding hold ground (territory passive) was an unusual change and probably looked safe when they did it.

However, with HP boost it’s already a really good monster for many teams due to rockoid morph and give turn. It’s hard to kill and gives the user a lot of control for setting up combos, etc. with extra flexibility from give turn. It stands above many other SEs, like Mapledragon used to, even though it’s less obvious at first glance.

I think where the mistake happened is they didn’t fully consider how good it is for things like Mortilys and Zephyramus teams. There are too many setups where it becomes one of the best, cheap choices. It’s low speed so it’s great to have high defence but having hold ground too makes it ridiculously tanky with HP boost.

Simply put, it’s become very clear that tanky SEs are a problem with HP boost if the moveset is too strong. Serazael (s) is a victim of this.

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But can you tell me then what I (an F2P) can count on if not with the SE tanks and legend to put together a team that can at least defend itself against a team full of awakened mythicals or do you recommend that since I am not competition for the P2W I should not play more neo?

Help me understand what principle this game is about because I truly stopped understanding it some time ago, since the best player was the one who beat the worst player regardless of the team both players had.

P2W is getting stronger, not even spam of old mythics can counter current mythics that revive, increased defense, immune to instant death (revenge).

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Don’t be surprised that after that only the biggest spenders aspire to the top positions, as more super strong monsters keep appearing, there is no creativity in team building anymore.

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I understand you brother. I think the same.

Nowadays the gap between those who pay gems and those who don’t is very large, it is also annoying that they release a new very strong monster every month and the next it is countered or nerfed. It is painful that those who do not pay spend 5 or 6 months saving so that later they “balance” the monster.

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This is a very good question. In this game, the three big factors are: collection, team building and in-game decision making.

There is a lot more skill required than other games and even experts at playing struggle to make good teams without help/inspiration from other people. However, the power level of mythics has grown very high, so someone with a big collection is really far ahead of anyone new starting the game.

The top of PvP is dominated by people who have played for years where they have improved on all 3 of those aspects or they have spent a lot that their collection gives them a boost. It’s the nature of a game that’s been around for 9 years, it’s very hard for anyone to catch up.

I used to say people could start to compete in top 100 PvP in 1 year, but in the last 3-4 years that has stopped becoming true. I don’t think it’s realistic to try and compete unless you want to spend, or you stay playing this game for years and awaken many mythics (the fortune shrine helps a lot with this). The requirement to have many mythics is a big hurdle, which didn’t used to exist because fewer people owned lots and the mythics weren’t too much stronger than legendaries.

You can still have fun with PvP, the gameplay is great. It’s just aiming for the top where you have to reduce your expectation.

I will continue to advocate for more things to help new players catch up with the players who have a large collection. I think it is more fun when we have lots of people that can have close battles together, rather than a few hundred people that are out of reach of all the other people.

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Yes before it was like that, collecting, making decisions and assembling teams, but today it is basically the one who reloads the most and awakens the last mythical that came out before they nerf it, or counter it. The difference is already very big and no matter how much effort they make, they cannot win.

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@DJR and I are of high ranks, more than 250 and yet with our arsenal of mythical and legendary players we are no competition for these players today. but as you say we will continue battling and collecting new monsters, maybe by the 20th anniversary we can be among the top 10 in the ranking.

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Well, I really don’t think that for that anniversary we will achieve anything because just as we advance without paying gems, they advance double and triple by paying gems and the fact is that the more time passes, the stronger they are going to become exponentially than us.

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