I m not the dev who said every monster needs a SS. that being said it was from the top of my head. nothing serious
Leo ss will be op!!
Top tier players always knew how to use Leo that’s why it’s a limited legend.
That ss will make leo almost a broken op legend !!
@vkc please think about it. That’s all I ask.
what about secret skill for trio auto poison monster tiama, flave, omega?
Glad to hear those six monsters always getting talked about are getting a re-work. I always felt Cryo, Santa, Nebel and Cosmo were being undervalued by the community but if everyone can be happy that will be perfect.
Hold ground is exactly what Voodoom needed as a protector and unmovable was unnecessary (the entrance passive is not possible to abuse - the token monsters have immunities). That change was exactly right. Voodoom in general doesn’t have much damage potential. He’s much like Drakozard now but desperate double is probably better than poison massacre because Voodoom has no reliable way to poison. Additionally, he is very slow speed and a secret skill adds cost onto him (comparing to Drakozard). Therefore, a reliable killing move which can be used on the first turn is perfect… gives Voodoom what it needs and is still possible for the opponent to manage because Voodoom’s speed is slow and there’s still 100s more before the monster dies so it can continue fighting a bit. I do not think it should be cancelled by Voodoom dying, just don’t buff Voodoom’s speed!
tl;dr Perfect buff to Voodoom. It should’ve always been like this.
I assume this will make Leogeist 16 cost. This is a very suitable move for Leogeist that works very nicely. Some others are saying it will be “overpowered” but I really don’t think that. There are cases like using it on Penguinator or other slow monsters that can cause devastation on their first turn but it’s already possible to use give turn on them when they enter the battlefield so this is a non-issue. There are countless uses for this move with a couple of interesting ones being:
- On Leogeist so it can crescendo blast a monster with poison revenge then instantly get a turn
- On a teammate that has been stunned loads, maybe coupled by hitting an enemy’s poison revenge
I see this secret skill as a similar version to Tygoron’s double give turn but it’s weaker and doesn’t have the time restriction. Looks great!
I’ve played around with this monster LOADS ever since I got it. It has a few major drawbacks that are why I very rarely use it:
- It has the minimum defence and HP for a legendary as well as no passives, it is so easy to deal with in any way they like
- It has a 50:50 chance of killing anything with “rounded” stats (4600 atk/def) as well as a large number of key PvP monsters being storm element that don’t get one-shot or are again 50:50
- Toxic killer is only one-time use, again this won’t reliably kill any rounded stats legendaries and usually when you come across poison legendaries there are many of them in the same team
Chrono and toxic killer are the two most useful on Cyclozar but with one of them limited use and the monster generally being unreliable with the killing of many of its targets this monster wasn’t performing as well as it should’ve been. The low health, defence and lack of passives is fine because it keeps this monster nicely in balance considering the potential of its speedy killing power. I used Cyclozar during the stun immune PvP and it performed spectacularly! It’s important it remains squishy and without any immunities.
Exit plan VS toxic killer. Dev_VKC you asked about exit plan and how much people use it. I would say exit plan is one of strongest moves in the game for PvP, especially on a monster with low TU skills. “Entrance control” is an extremely powerful thing given by moves such as sendback, exit plan and backstab where it allows you to get rid of dead weight, trigger entrance passives when required and go back through your team quickly to set up particular combos of monsters.
An example of this is what I use in my PvP team with:
- Malwing, Nightlord, Delugazar, Aegisdragon (in that order)
Basically the focus here is Delugazar and Aegis, with some stun beforehand to set up timestrike. Now clearly if Nightlord comes in and stuns their team then I can sendback and Delugazar will get a turn before them to start off his sweeping… great stuff. However, what’s far better (if I can do it) is to get Delugazar into the field THEN sendback with Nightlord. This puts the protector in the way of my Delugazar and I can usually get a couple of kills (timestrike + swift chrono killer) in before Aegis gets a turn so I can then do something like purify → double bloodthirst → give turn → double bloodthirst. What’s good here isn’t the the Delugazar + Aegis combo, it’s the sendback from Nightlord which puts it all together. Malwing in front of that has the Blowback which can either chain stuns beautifully with Nightlord or I can delay it slightly (I try to) for Nightlord to come in then I can sendback → blowback and I’ve got the Delugazar + Aegis combo set up instantly with Malwing next in line.
So where Cyclozar comes into that is in the place of Malwing. That’s exactly where I put him during the stun immunity PvP. I’d do something very similar to what I did with Malwing where I wait until Nightlord enters then do exit plan and sendback to get the Delugazar + Aegis combo set up. I’ll add now that behind my Aegis is Bitterbeast, so if Delugazar is already in the match I can still do exit plan + sendback to then even set up some stun protection along with the other combo.
It’s all the things like this which exit plan can add to the monster and make it work far better in a PvP team. Cyclozar is the perfect kind of monster to have exit plan because the moves are low TU and all situational killers so if there are no targets you want to kill then you can take him out for something else.
However, with all that said… toxic killer is a move that will really help Cyclozar. It’s the one that was needed most of all. So for all that Cyclozar loses with the removal of exit plan, it gains it back with toxic killer. Additionally, adding stun killer is a lot of fun so it has all 5 killer moves.
In my personal opinion I think that the “new” Cyclozar would be a slight improvement. It would make it viable and not overpowered, which is a good achievement. I like it having all the killer moves and stun killer is a good choice for being the secret skill (i.e. one-time use). However, I think it’s very important to recognise how good exit plan is and how this is a perfect monster for that move. If Cyclozar was needing a buff here’s what I would do…
Actives = Protector killer, Chrono killer, Sleep killer, Toxic killer
Secret skill = Exit plan once (single-use)
That would be the “optimal” version of Cyclozar. I think stun killer is a bit unnecessary after you have all the other killer moves (chrono + toxic + stun is too many targets). Protector killer is necessary so it doesn’t get stuck on protectors (like Chromera does) and sleep killer has quite a lot of useful targets that makes this moveset versatile. If Cyclozar was designed this way it has the potential to be too strong, but it’s what I’ve dreamed of it being. You don’t need to use exit plan more than once really, considering the number of killer moves, and toxic killer multi-use will be a huge buff.
So that’s a lot of food for thought but I wanted you to properly consider the uses of exit plan. I think it makes this monster far more usable in top-tier PvP teams. However, I’d be happy enough with the planned change to make it all 5 killer moves… it makes sense and should work fine as a reasonable buff.
Just when I potted him to +9 so he got a turn 1-2s after my Stratustrike’s one-on-one ended! To be fair this was pretty crazy to have a novablast-like attack at 300s, let alone the fact you could line it up to come exactly when sleep finished. I guess you spotted me using it in PvP and killing off 8 or 12 monsters with it
Oniblade ,Shadowhunter , Loch need buff : Instant protent sleep.
Soul need buff Unmove and swift double dreamhunt (50s)
Celesteion , Cybereon , Nightlorrd buff swift timetable double (70s)
Flamevern Omegasdragon , Tiamazus need instant acel or fast acel team because Poision monster cost time is very high
no buff to the dark whale?
Nah fam. Nobody likes the dark whale.
But actually I’m not sure what buffs yiu could give it that wouldn’t be OP. If you gave it hold ground it could never die.
Maybe let it summon a rockoid upon entrance?
So you should know that Leo can OverWatch terror in fl, right? With bane in fifth position, you can have 84% speed (with zib) poison killing all!!!
Hadnt thought of that. So your saying give terror overwatch and then bring in bane to trigger instant poison massacre?
Correct.
Ya that’s a great point. I was only thinking Drako or giving nightrider a second overwatch.
Do you realize deathwish is random while this one is not? How about let voodoo to mark your key monster in uc?
It is one shot by legendary protector killers in pvp, so no point to use it.
You are right about leo, didnt think of stuff like terror bane. Making it restricted since start of the battle can still be to op. Alot of hard combos out there
About voodoo - k then voodoo curse isnt random. Voodoo is still super slow, which means he need to wait like 80 tu since he enters (33 speed), and then wait another 100 for the kill. You got enough time to do turns even after the curse. And it only 1 kill (you can protect at UC).
I dont have voodoo, but thats not op. Man voodoo sucks now, nobody wants him, he must have something good to offer and thats it. Peng kill your 4 monsters instantly at the same speed, you cant complain on voodoo…
Also good point, if Voodoo curse can be blocked then it’s no different than having your sleep lock miss on any other monster in UC. Down goes your protector and then down goes BB or Gear.
The different thing is if your sleep lock misses, you still have chances when your key monsters have hg whereas after voodoo’s new ss, you can only quit the game when you fail to sleep it at the beginning. That is a huge difference for players without goldtail.
Voodoo is only better than the trash whale currently. It needs a good buff for sure, but that ss is not a simple buff. Considering it also has mist, now it is designed to be used by trolling teams in buffed events.
So for my UC teams I dont have gold. Usually I’m stun locking into SE KB protector, gear, flutterclover, SE stun absorber/purifier protector. SE protector protect focus, accelerate. Even with protect focus though most things will one shot him past level 350. So if sleep misses, which it often does, my SE protector is going down. If sleep misses voodoo and SE protector blocks voodoo curse, it’s the same as if he had blocked confident strike or protector killer. Down he goes.
Aslong as Leo’s passive isn’t usable in the first 100+ seconds of the battle then it won’t be broken in my opinion but it does need a time restriction on it as someone stated above with terror bane etc that would be a major issue
The major issue is the unlimited combos you can make with leo ss ,
Leo drako
Leo terror bane
Leo magma
Leo raizen
Leo Dolph
Leo grovo
Leo gryphking
Leo tygeron
Leo valza
Leo jingle dragon
Leo Peng
Time restriction will be a minor hiccup nothing else