PvP Test Team Overhaul

I feel it’s time for a simple quality of life change. I’m not asking for much here, but in the Test Team section of the PvP screen you have the option to challenge Top PvP Teams or Buffed Monsters. So I am kind of curious why the Top PvP Teams monsters are all weaker than their normal counterparts? Is this a big in the coding or something? All the opponents monsters in this mode are and have been significantly easier to kill and deal significantly less damage than in actual PvP, and it leads to poor testing and poor data results when trying to gauge a monsters viability in your PvP teams.

Not sure if this has been brought up before, but it would be a nice and very simple quality of life change to have these monsters offensive and defensive values match and reflect their values in actual PvP so we can properly “Test Our Teams”.

@Dev_VKC this would be greatly appreciated!

1 Like

also make them all +9 since all of top teams are usually maxed out - then we can actually test the speed entrances and lineups

1 Like

Also make it so that you can’t face the same team back to back @Dev_VKC

That happens far too often

Or even add a function where you can adjust what bonus all mons are

I never believed when people said this but more recently I noticed it too. I’ll see if I can do some proper testing to see what might be going wrong, then press the issue to VKC. It’s very annoying when we want to test the exact damage of moves. I think some of my numbers are wrong that I’ve noted down for the damage modifiers of moves. Also, it recently made me question everything I knew about the damage calculator I figured out :rage:

2 Likes