not a big deal to me because i love electricity, but my monsters are in constant sparking ![]()
tried uninstalling and reinstalling but to no good, I’ll try again later if it’s going to be removed…
not a big deal to me because i love electricity, but my monsters are in constant sparking ![]()
tried uninstalling and reinstalling but to no good, I’ll try again later if it’s going to be removed…
Azuriados has a hard time fitting on the screen. i feel like it is slightly too big or just positioned slightly too high.
In pvp, i have noticed that if someone runs while you are selecting who to use a move on, the lightning effect stays active, even in the lobby. This only goes away when I restart the game. This is kind of a minor bug but i have had it twice so ![]()
same for a lot of mons, I think it is based off of screen dimensions though. I have seen people play on tablets and all their mons are overlapping and squished.
It’s happening to me when I try to change my defense equipment in verosia.Here is my friend code, 33323907. Thanks @Dev_VKC
@Dev_VKC My second account can’t play verosia. When the cost of defense increases, I can no longer play it. This was fine before the cost of defense went up. The same thing happened last time.
Friend ID: 96922815, 70660517
Yeah i have the same feelin about it ![]()
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Both teams are not working?
Could you please send me the screenshots of the attacking teams that couldn’t start the battle?
They nerfed the second forms. That’s why
I sent u at DM. Pls check it.
I started to notice this bug since the update on Christine’s moves visual effects. First I thought “hug, it’s weird but I think I pressed the right button” and let it pass.
Today, it happened twice and I took this picture (right now) on the second one.
There, I had just used “Exile” on Charybdia. Charybdia is still there and I even saw the visual effect of the attack.
This happens from time to time with those two moves of Christine
@Dev_VKC
This has also happened to me several times, in PvP and PvE, I tried to replicate the conditions to see if I could discover why, but I still haven’t succeeded. I only know that there are times when the monster dies and other times when the skill fails and the monster remains on the field. @Dev_VKC
I said it for a short time .ago… it happens if the target mon still in stealth …
If you use the attack at the moment when the opponent’s entire team is in stealth, it will fail
Is Toxic Give Turn supposed to wake up sleeping Poison immune monsters? This happened in Mythic Colosseum today
yes, it’s been like this since forever. I think at some point the Devs even acknowledged it
It works like that and imo it should not. If I remember correctly they replied that it is intended design. But weirdly when something with toxic entrance enters, then it does not wake up sleeping poison immune monsters.
The toxic turn ability works as follows: First it purifies and then poisons the user and grants the turn, thus allowing monsters that are even immune to poison to awaken.
Then why the normal give turn does not purify first and then grants turn?
But then as Coltraz says, it doesn’t make sense. Then why do sleeping Poison immunes not get affected by Toxic Entrance?