We like to include skills that contradict themselves in the design, so that players can choose their way to play or create more dilemma situations during the battle, such as Medusa’s secret skill, Strawbaba’s Explosive Revenge All, Focalforce, etc.
I’m not saying these are necessarily good, but it’s just the playstyle we’d like to add for some monster designs. We’re not hesitant to buff monsters, but we have to be extra careful with protector monsters. If she still doesn’t perform as expected, we will buff her again.