New Update Balance Changes

Adding a claim all button or auto claim for daily challenges would be very much wanted. Took me like 40 minutes to claim them all individually because of clunky gui

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That mechanic would’ve been more acceptable if it was about ATK boosting instead imho

I love you, @DonT89 :joy::joy:

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Idk if you are serious or sarcastic :rofl:

Not used to being loved ahahahah

I’m honest here. I hate that I’m forced to play PvE now and saying that it’s ethically wrong really made me laugh which felt good :blush:

@Dev_VKC I will see if I can charge you in The Hague for this

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Imo is wrong, rather better to put Ores as PvE event rewards.

Asking a PvP main player to spend 200 tickets will make them give up overtime.

I am happy I put you in good mood @ItsSherlock :blush:

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I give your post a like, because your opinion is valuable. But I disagree.

I would have expected a slow grow in that section, maybe 10 monsters each month. Not 31 pages at once.

I hope the devs reconsider and use a dual reward for 80 wins. Once bond icons are slowly added, they’ll get sent to your inbox if you’ve completed the bond already.

Just my suggestion.

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@Unholy_Prem I see you’re very angry about the Bastia nerf reversion and I don’t really want to get involved in that. Calling us all whales is quite funny though, especially because having a few awakened mythics is getting pretty common now.

My opinion on the Bastia change is it’s a bit silly. They’ve now left the only nerf as knockback random 130TU → 160TU. My opinion always was that she’s a monster who probably deserves a nerf and the way it was originally done was incorrect. Increasing the TU on knockback is a better way, but it should’ve gone further (200TU) and been downgraded to the normal knockback. Also, the heal+purify+shield move is very strong on the first turn in the front line… a simple time restriction from start of battle would’ve helped with that and meant she’d feel a lot more balanced.

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I have no problem with bastia all i wanted to from u guys was if u guys would agree if she still needed a nerf .
Happy frm ur response kd

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Otherwise, really happy with the monster changes.

The HP boost thing is a mixed bag. Nice how we can work towards these HP boost items and my impression is it’ll be slow progress, i.e. something that feels rewarding over time. It’s good to have long-term goals. However, it definitely upsets the balance of some things. The good news is we won’t feel it for a long time, but eventually it will mean:

  1. Most super epics are completely unviable (they won’t deal enough damage).

  2. A lot of legendaries won’t deal enough damage and will become very hit and miss, depending on whether you face someone who has HP boosts or not.

  3. The advantage older players will have over newer ones will be very significant, making matches less competitive and less skill-based except between the smaller pool of more equally matched opponents.

  4. Nerfs to monsters will be even more frustrating for players if they’ve invested a lot to HP boost.

Probably a few other things that I can’t think of right now. I ultimately think it’ll be fun, but it messes with a lot of things in the game. There are far more controversial things they could have added.

For the last point, I think they should make it standard practice that if there is any kind of nerf to a monster then people can reclaim their HP boost on it.

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Oh yeah, didn’t even think of this! It’s terrible actually!

Imagine if you spent 100 vigor pills on pre-nerf Flocculasaurus…

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i feel like the HP pill thingy is only gonna apply to PVE as if i could just bring a 20k hp EXO or azida into pvp in a few months thats well its not gonna be fair to put it simple

eventully its gonna make buffed pve very boring tho as suddenly you will also have mega buffed monsters and it will just take away all the challange you know?

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No no. You WILL listen to KDs 37 chapters. :joy:

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It’s only one hp boost per monster

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mmmmm azida first then 6.3k hp on a self healing always shielded monster just gonna be niche

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My opinion regarding this update is that it will bring a very big imbalance in PvP, since I’m almost sure that most of them will give bonuses to monsters that are improved with their passive, and will It will cause the monsters with little damage or damage that barely gave to make a death to be useless, it’s not that I don’t like the mechanic, it’s that I see it as unnecessary, it’s just my humble opinion, I hope and they take me into account.

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X2

This hp boost is complete unnecessary and will ruin all the balance that was till now. Let’s see how broken now will be defence boosted monsters like Carmilla, Maeve, Shikabloom and others. Till now you could learn what kills what. It’s not gonna be that easy now to decide and make plans on moves during pvp.

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Yep, it’s definitely a crappy surprise when you use “normally 1-shot” -moves but the monster survives because you didn’t know it had a HP buff.

I have question,

You know ,Myth Monster its very common Today (in PVP) and My monster started Get strugle faced again them. We already agree myth with high hp and defense Always pain to deal And idk how new player deal with them.

So my question is, what If they have attack boost instead of hp boost?