New Update Balance Changes

Ill proberly push it into azida as having her more tanky for the first round were i need to use zealous attack (i use her fl) would just be nice

Get her below 90% and its basicly over after that she frail af

Does eat up atleast 2 moves tho

The HP boost will have the biggest effects on things that have buffs on their HP percentage like Carmilla, Botun, and the new Jurmulunge

Until carmilla fully heals itself in 42tu lol. It’s still 5.1k-6.1k hp and rounded attack which is harder to kill than a regular suikenshi. I think I’ll focus on boosting sakuralisk, satomi, and suikenshi for now.

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Damn ,why I don’t know about this ?:rofl:

You must be genius or proplayer

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Also while we are at it
Make it 100 ores for mythics
70-80 for legends
And even less for SE
Bcz why not they are not same .

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Double standard ,what we expect?

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Personally i am just too annoyed how fast they reverted a nerf just because the whales cried.

The nerf was introduced bcz " IT CREATES TERRIBLE EXPERIENCE FOR OTHERS .

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Where are you all
@Killerdog @DonT89 @keets @LemonSqueezy @SHIKAOTOKO @CUBANxNEO
Now come ask abt the nerf what happened

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Like you said, it eats up 2 moves so after that she heals again… hahaha

I have deleted my prev post(do not reply to that KD ) just to see whales reply and know their opinion abt this change

Yeah i was expecting a shiny heavens buff something like link survivor plus but nothing :sob: maybe next time

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Hopefully hp boost will only take effect in PVE & all will be in normal stats in PVP… haha

I think it will work in PvP, because monster speed boosts and TU reductions are also working.

@squinty1880 how tf u can predict so much


Nothing Targeted towards @Killerdog but i am expecting him(every single guy who complained there ) to say smthng abt this issue u all agreed bastia needed a nerf , Ask for a nerf now

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Well, I am happy Onyxia got buffed, probably what I am going to dump +1000 HP on. What seems a bit sus to me is that this can be applied on any number of monsters? Maybe it can be limited to 5 boosted monsters per team? Eventually this could be expanded to include other stats as well (except speed), making a nice 15 in total

Speed boosts & TU reductions are nothing compared to an awakened mythic with perfect stance… hahaha

Yes they definitely are. Back in the day most matches were decided by the frontline monster turn order and who had the most bonus (or RNG luck) got the turn first. Also if you would put a team with +0 monsters against the same team with full bonus, there’s no question which one would prevail. Ultimately it creates imbalance between experienced players/players with a lot of funds and new players/non-spenders. It will of course even out with time but it’s something you can’t simply disregard.

Same with the HP boost.

i think it’s not only about whales.
myself who awaken Bastia with free gems and consume a lot of times, ask dev to revert the Bastia nerf.

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Honestly, I’m fine with them changing it back to knockback random. It’s still a slight nerf from before because it’s 136tu instead of 110tu for the awakened version. I just think there should be a restriction on goddess’ blessing and a reversion of the BS stun pulse nerf.

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