X2 ![]()
I loved the event, it’s entertaining and it has a nice story. And of course thanks for creating the story in Spanish. @Dev_VKC
Pros: the storyline is overall very innovative and fun. No doubts it was a nice refresh after many years. The humour and emotion was peak than the previous existing story events(except a dream of snow) . Great work with innovative ideas of eras and storyline.
Cons: 1)though the storyline is great but the rewards are useless for a veteran and moderate for slightly advanced players but extremely valuable for a newbie .
2) though the rewards are important for newbies, the event is not for them , which is…ironic!
3)failure of the hype: you know what, nobody(except for those who have nothing much to do except for pvp) plays an event just for fun and learning the storyline but also a reward that was worth it , but here it lacks a little. They could have been better. The rewards could have been more rewarding as per the hype was for the event.
4)imbalance between player wise difficulty and the reward frequency. Like said , it could have been better.
Conclusion: understanding : it’s overall engaging but not rewarding .
Loved it and expecting more better events in the upcoming days with high frequency.
The devs time succeeded in fulfilling somewhat demands. And moreover , I think they wanted everyone to enjoy the storyline rather than the rewards which put less focus on.
Keep it up!
~@deathstriker…
My 2015-2016 team facing this AI lineup is a lot of fun and quite a challenge. I hope I can win this last challenge. In the meantime, I’ll keep playing for my 30 gems and 2 legendary potions.
I call this a totally professional response. I thought you’d never do it. I have absolutely nothing to say to you privately; your words were more than enough. I hope you continue to be such a professional. Blessings.
This kind of PVE that’s a bit puzzle-like is actually quite fun. I hope the game’s future PVE will develop more in this direction, rather than sticking with the dull and repetitive PVE. The regular missions like this could be promoted more.
I’ve seen enough, I want more Azida lore.
I didn’t really pay much attention to the storyline before. This plot essentially serves as a memoir for the entire game! However, it’s evident that the developers display arrogance toward certain player communities, clearly favoring those who flatter them. About the character designs mentioned in the game are excessively revealing, and there are issues related to the shrine. In game development teams across many countries, even if they don’t end up making changes, they still choose to respect the players’ perspectives. I’ve never seen official developers publicly criticize players for being greedy. Many free-to-play players rely on the shrine to get by, and the ritual happening every two weeks has been ongoing for half a year. Going two weeks without the shrine, regular players asked about it on the forums, only to be publicly called “greedy” by the official team. It would have been better for them to stay silent than to respond like that.
I don’t want to get involved but you are actually right I don’t understand why would you call them greedy while they are asking for a thing (shrine) which is part of the game now and is supposed to come in about 2 weeks I don’t know the full context but farcy point seems reasonable here
From what I know, many Chinese paying players have quit or stopped spending $ mainly because two reasons. First, the game’s PVE is so boring. Second, PVP keeps matching them with the same few people over and over. If they don’t consider the feelings of free-to-play and light-spending players, and those players leave, PVP will become even more stale. You could end up facing the same four or five players all day. Currently, for PVE, everyone can see that the game developers are still experimenting with new content, and I think the combat portion of this event is pretty good.However, from this story, what I see is mostly the official team’s criticism and dissatisfaction toward certain players, which is really off-putting. Usually, memoir-type stories are meant to thank players for their support and to gain goodwill. I don’t understand what the developers are thinking.
There’s just a bad understanding between them which needs fixing. It’s not benefitting for either of them . Hope it comes to a solution soon enough.
So much drama, are you trying to make this game close down?
The story is very meta…. Maybe a lil too on the nose, even. Its goofy fun overall, though occasionally it felt as though I was being laughed at rather than laughed with.
For instance, I didn’t love that you called out those of us who aren’t a fan of the nearly-pornographic nature of the waifu designs as being prudish or particularly conservative. (You essentially called us “MVGA” in Cinder’s dialogue.) There are very obvious and perfectly legitimate reasons not to want loli-adjacent artwork in a casual game I intend to play in public, and it has nothing to do with my otherwise very positive stance on boobs. Frankly the whole thing is just embarrassingly misogynistic. But I digress.
Anyway, the event is a very fun idea, very different from the others, and the challenge level is well tuned. On the whole, I’d say job well done. It’s very welcome content. Overall it reminds me a bit of the island challenge, where we get a reason to dust off monsters in our collection who wouldn’t get played otherwise. And I’m shocked you worked in the era-correct movesets (right? or am I going crazy? the dialogue seemed to imply this was the case but I didn’t actually check).
I hope this is a recurring event (or that it gets moved to story events some time after it finishes), and isn’t just a one-time deal. Though I suppose it has a limited shelf life, because I have no idea how you’ll extend into future eras three or four years from now… well, assuming the game is still going at that point, anyway.
I very much agree. It felt weird and tonedef for the game to be so blatantly be casting shade on its player base. Just a wild attitude to take. Some comments came off as being in good fun, others felt in poor taste. I think they had a hard time finding the line on the humour.
I mean, don’t get me wrong, I do understand their frustrations… they need people to spend actual $$ to keep the game going at all, so having a huge chunk of players demand a spigot of free-flowing in-game currency is likely somewhat of a nuisance. Hearing all complaints and no thanks can really start to get to you, especially since the introduction of the shrine in the first place was grace to keep the F2P-ers having fun. And in return, we hang around and keep things interesting for the P2W-ers.
At the same time though… having the game literally call us greedy and ungrateful was just wild, and it very much caught me off guard. I can’t tell whether they actually thought it was funny, or if they were just pandering to the spenders, or if they were genuinely venting.
Either way…. Cmon now. This was a fun event that proudly caps off nearly 12 years of nonstop content, it really didn’t have to be so negative in tone.
I was also struck by the harsh criticism of calling the part of the community that doesn’t pay to play seriously “greedy,” and that this cannot continue.
If that’s really what they think, they should remove it and have the same 10 players play as always; even recently, the matchmaking system has been affected.
I don’t recall us ever saying that players asking for the shrine are greedy.
If you’re referring to the event story, the “greedy” comment in the chat was intended to refer only to the group of players who cheated a large amount of gems to reclaim shrine gems at the time. It was one of the major issues that year, including for the dev team.
I understand it may come across as a bad joke to those involved.
Where did you see this?
When are we getting the special eirls shrine or whatever that was called


