New Deverino

When i see a tiamazus i need to kill him before nebel comes… :frowning: i hate it

Ok ok sry Bagorah you have right Raizen is op with double timestrike but Dolphoenix need a buff and all old legis (or looking if they can need a buff).

Well, if you people have suggestions for how to improve them, I have a thread where you can drop it anytime.

Ok, thx for info. There will be soon many suggestions appear .

I’m very happy to have new Dev special for forum matters :wink:
And since you are here,please try organize forum,right now there are too many similar topics and we need to focus on matters(for ex bugs) and please set a specific time( maybe once every two week) to chat on matters.
If it isn’t too much to ask,try to make clans a bit more serious in game.
I have other ideas but right now I only want to welcome you :wink:
Keep good works

F2P Arash

Unusable? Together with TT and one GT I could clone him much more.last PVP event I had 4 Nebelronix with that :smiley:
Speed improvement would be good :blush:

Unusable in top 150.

Nebel/cosmo are UC monsters i know they are useless on PVP etc but not all monsters need to be good at all events, they can allways kill 1/2 enemy monsters…a lot of better momsters cant even do this…
Not easy to buff them i believe

Cosmo & Nebel were most annoying during pvp with max cost of 100. They were in top 50 during that pvp only.

I have had a ton of debates about this with other players. I can debate this with you as well but not in this thread.

Not needed zard
A lot of people hate when they hatch nebel or cosmo, Whell iff i get them i will be very happy

Thank you all for the replying and suggestion here. This time we tweaked many monsters like we did in a previous update.You will find out soon next week :) (finger crossed).

If you couldn’t find your monsters getting buff in this update, probably it will be in the next update. (If there is a legitimate reason to tweak). I know how players feel more or less. I don’t have many Legendaries in my account, and 2 of them are Dophin and Nebel…

Oh, for further monsters buff/nerf discussion, please go to the thread Lucrayzor created. Let’s keep the forum organized :smiley:

http://www.hunterislandforum.com/index.php/topic/20064-monsters-that-need-buffsread-the-rules-before-you-post/

What day did you submit to apple?

I have 6 legend potions waiting :slight_smile:

Mind if I have all those pots for my emeraldeus? :joy:

Most importantly are any of the bugs fixed? These are the ones that mike stuck to the Pvp thread that I made

  1. Players get disconnected for no reason, game freezes etc. They seem to get instantly defeated for no apparent reason.

  2. Roaring entrance doesn’t work properly: Sometimes the monster will come in 1 second behind the next monster in line, seems to be more common when poison kills a monster or with Death Sentence/Deathmark.

  3. Poison doesn’t instantly awaken sleeping monsters (which is terribly annoying when fighting a sleep strategy).

  4. Accelerate doesn’t show the correct TU on moves sometimes.

  5. Bronzeshells from motor/steam aren’t always being added with their passive when they enter the field

  6. Team Turn doesn’t always edge out enemy monsters from the turn order.

  7. Name display issues on Leaderboards

  8. Sometimes, when it’s your turn, you instantly run out of time within a second and get pushed back to 200TU.

VKC, can you tell us if the first egg will be changed or get a bigger selection on legendaries? That’s really low what you get in the first egg after presenting the first island.

1-well this one is pretty much fixed already, last pvp i had really few freezes and dcs.

2-when poison damage kills a monster and there is a monster with only 1 TU, or when a monster is killed with death sentence or death mark, the monster with lowest TU will go before any roaring enter.

3.not sure why, but it also happens when u atack a sleeping monster is active overwatch

4-also not sure why, but its just a visual bug

5-motor’s and steam’s and tinker’s passive target an enemy (no idea why lol), so when the enemy it targets dies with death revenge at the same time that motor comes in then the passive wont work. (So if they kill a death revenge while motor comes in, there is a 1 in 4 chance his passive wont activate)

6-pretty sure this is also a visual bug, when you do something the monster will get back where it belongs.

7-i think u mean that names dont change fast enough in the leader board?, not sure why, but this has been around a long time and to me it sounds easy to fix

8-no idea why, makes no sense, most annoying bug of all, has cost lots of games.

6 is a visual bug.

8 has cost me games before. Also won me one where my flarevern was about to die but the guy’s midasdragon ran out of time. So it cost him the game.

I know it’s a visual bug. It’s been a bug since the start of Pvp though and it needs fixing like all the other ones which is why I asked if they are going to get fixed

Dev logic:
Valza: can kill 1 not-tanky monster if he gets turn pretending he is over 70% hp- 22 speed.
Pinguinator: can kill 4 monsters even if they have hg, no hp restriction. 35 speed

Explain this @dev kfc