I have limited funds, so no. The same is true for 80-90% of mythics.
No, only about 14 monsters can be in that so basically all my collection would not be in it.
They are mid-tier in the tier list (which I just updated - Noircyon E → B and Ophidiator E → C). Again, almost all the monsters in the game are not S tier mythics so this question is pointless. However, I do think they are a viable monster that can play a good role in the right team.
Yes 100%. Ophidiator should be great in reptile teams. I have already seen it doing well alongside things like Rozaliz, Nagandia and Medusa. I believe Noircyon will be genuinely good in link shadow teams. Let’s be real, if you own every monster in the game they you can construct some broken setups and some things like link, union, etc. where there’s synergy can look cute and weak compared to what you can cook. Looking at everything through that lens is defeating. The mechanics built into the game aren’t the strongest things, but they can be strong. Noircyon is now basically buffed enough to be nicely playable in one of those, in my opinion.
Yes this is one of the things that can make them work. If they’re tanky to get to their turn well it can also make them fine. Low speed alone isn’t a deal breaker. Low speed + easy to kill + high TU moves + not anything that helps control is when you have big problems.
With all due respect nowadays your analysis is all nonsense. How is ophi even useful as a mythic. I have explained so much but ig u igrine other and you r proud of yourself only.
Ophi- need reptiles to work otherwise dw
-slow in speed
-high tu moves
-uselss ss
No any immunity and both passive require reptile
Now come to ur point I want to say that medusa,rozaliz with ophi < medusa rozaliz with any decent mons. Infact this mons whole skill design should be changed from reptile union to any interesting thing.
How did you use Ophidiator, and did you actually play it in ranked?
Our expectation is the same as what KD said. i’ve personally been using it with Nagandia and Medusa during ranked, and it performed very well. (I am in the top 100 bucket)
It is slow, but the opponent still has to waste one skill to kill the babies. and the odds of summoning 3 babies are not low. pairing it with Cinder or Soral also works well. its secret skill even has reduced TU after the buff.
If you are expecting it to become an S-tier monster, you are looking at it the wrong way. it is a very old mythic, and usually devs don’t touch old stuff but we couldn’t give up this idea because it fits so well with the snake swarm theme.
i think the real question is: did Ophidiator become better after the buff or not?
I haven’t used him since long. Previous I used it with sui, ten,vig , bug like that. If it is given insta summon then it would be decent to use. Other it is better to ss of and save a cost.
Your idea is wrong, a small reinforcement often changes the progress of many games. I think he’s better and more annoying than before, but of course I won’t waste the gem awakening these monsters, because dev has clearly made a bad start( vva).I only choose SS+ monsters after.
You shouldn’t listen to that guy anyway, he’s incapable of discussion. Any counter argument will be brushed aside and replaced with new nonsense. Even now he was incapable of admitting that Ophidiator became better and then said that he hasn’t even used it in a long time…
After the recent buff ophidiator now has 2 play style. Now with the ss buff and a chance to revive again i found him pretty good in sm lock based team or some team where the enemies are getting slowed down by something that way I was able to use ss and get away with it .
In tht version of team using ss was the very first thing I had to do but in general I have to use him as a tanky pierce sweeper paired with a gt taking advantage of focus and in that case ss is something I will probably not use.
(It’s because my mythic reptile collection only has sui lol .. not many options )
So overall with myths such as nagandia , rozaliz and medusa it is a lot easier to make such control teams (Roz taunt , rocks from medusa , nagandia )bcz of which the ss becomes a threat and something u can use nd get away with it, in such teams ophi is Obv much better .
Since I lack all of the abv myths i actually prefer the second approach since building a control team is relatively hard with my small collection especially with all the entrances so yeah for me ophi still focuses a lot more on sweeping and ss does not affect much But still after the update it has a new move up his sleeve in case if I get a chance which is nice .
In the end i would have preferred if the change was something like this
Ss summon 1 guaranteed baby + 1 more as a chance , ophi revenge summons 1 baby and the baby has revive ability.
Random baby swarm : existing concept+ this monster sec are reduced by 20%
Forced evolution : sacrifice the monster to summon it’s awakened form with ss being “upon entering this monster gets it’s sec reduced by 30-40%” or if it’s too oppressive make it 30tu (25tu with +9) and gets a death sentence.
This way it will pair up well with nophiam with its purifyEX.
A little late since I was busy, but I still want to post my thoughts on this update:
Zephyramus – 55TU Dream Ender, Thunderseal, and 68TU Void Power Slash really ramped up its aggression. I like this version a lot.
Noircyon – Venom Ward with Insomnia is a solid improvement. The speed boost should help, though I am not sure how impactful it will be overall.
Ophidiator – Nice to see them buff it without pushing it straight into S tier. I am looking forward to testing some looping potential in SCB clears.
Onyxia – Highly requested, so they did it.
Scorpionite – Big glow-up. It is now a fantastic 10-cost stun protector for the late game. Poison Sting can kill off anything, and Time Freeze feels like a great answer to Pandora and Vivienne.
Overall: A decent update with some meaningful tweaks, though nothing too wild.
This is actually deceptive on how fast it is. It used to be that all of his moves were technically half the TU it had because of his slowing down passive but now he is basically 4 times faster but you have give up aggression on 51% speed for 42 seconds. He should be a worth FL unit now, you just have to make sure you don’t get rolled over by Nagandia lol