New Balance Changes (Update Ver.2.57)







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Nice to see that you nerfed Pandora by not nerfing her :rofl::ok_hand:
The move to kill her boxjaw to create a new one was of course the worst thing about her

Very interesting update.

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She got 20tu speed reduction thats huge, she used to enter at 23 speed now she enters at 43 speed, killing boxes is no longer a thing which means she has to kill teammates which could create dead weight if you dont pay attention to the give turn.

Most likely she will be pushed to the back of the team now instead of being in the front so she can target tokens

Am hell disappointed with ankara

Great stuff improving the old monsters :+1::+1::+1: I can see many improvements that were suggested by the people on the forum!

I have a few remarks. Lustrate better deal huge damage for that 160 TU. I’ll be pulling Valza off the shelf to test it out.

Then Hydrastorm’s roar skill does big damage if a monster has made 2 kills. That’s a strange condition. And in that case it should ignore HG in my opinion. Draconought’s Roar just seems to be in every way better.

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changing the skill sercet for Suikenshi is a good move. Next up will probably be Onyx.
Kurao has not changed in nature at all. Dragulus also.
buff khĂĄ tuyệt cho Ankara, sáșœ đáng để thá»­ nghiệm trong thời gian tới.

Pandora just came in a little slower, but she didn’t really change in terms of power.
sad for demon type, after waking up there are many more enemies



:laughing:

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Can we add clothes to more girl monsters?

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I was waiting for an improvement in Ankara and it never came :roll_eyes:(still just as useless)

Anyway, I’m going to wake it up so I don’t leave it in its initial form (mistakes I made when I was a rookie ) Unless VKC wants to give me back my 20 tickets :smirking_face:

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RIP Pandora

Nooooo Ankhouuuuu

Kurao buff was a step in the right direction
Still too short of a buff tho
Yukis could get entrance passive ,something like a small healing entrance or purify entrance something like that
They could also get a friendly revenge when killed by kuraokami , sleep,stun, daunt idk

Suikenshi finnaly the SS is usefull without turn the batlle 3vs4

I expect tha same treatment for onyxia next update

Give my boy arachno some love next time

Astra nerf, vile rage, still a thing to look at unfortunatly , hope next update

Overall a solid update @Dev_VKC
Im “happy” to see a waifu dressed
This gives me hope for the future of this game

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Two months of waiting for this useless update? I blow

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hog-exploding

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I can undertand that feeling bro but for the 1st time in a looooong time i got hope for this game
Compared with the latest updates this one is actually a solid one and devs at least tryed to buff old mythics and gave everyone tools ( mostly useless SE) a way to deal with some broken monsters
Void was a must and they know that
Iff they keep this patern we may actually get a balanced game in a few months

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And they nerf the Neph one @Unholy_Prem made for me so quick lol

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If nothing else, I like Ankara’s moves being more neko themed. And
might need some testing, but using stun ward now also has an accel effect, and a big one. might be better as a support, tbh.

Edit: I wonder if it would have been better to add a random neko counter somewhere instead when using stun ward, and buffs atk with the passive instead. That’s proper mythic level nowadays.

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At least better than previous few updates.

My thoughts on this update:

Pandora – Received a minor but sensible nerf. It doesn’t significantly weaken her, just smooths out some overpowered elements. Converting Boxchomp into Boxchomp was clearly too strong, so adjusting that was a good call for balance.

Suikenshi – I’m not convinced the change here was necessary. The real issue lies in the underperformance of Dual Slayerbane, which often fails to secure kills. I’d much rather see Kinslayer reworked into Kindred Kill and Solo Bloodfury upgraded to something like Union Vengeance to give the monster more relevant and consistent impact.

Dragulus – A well-deserved improvement, especially with the increasing number of strong plant monsters in the meta. This change helps him stay relevant and competitive.

Kurao – Nothing too noteworthy here. The adjustments are minor and unlikely to shift his standing in a meaningful way.

Coretta – This is one of the more interesting changes. She was rarely seen in PvP, but this rework could give her new life. She now pairs excellently with Kumachi in PvE, especially since she’s immune to the death sentence from Vow when used alongside another bear. With her ability to shield roughly 34 times before dying, I’m definitely curious to test her with other fast sweepers.

Ankara – Nya Nya Slash still feels overpriced in terms of TU. It should realistically be no more than 100TU. That said, the Stun Ward update makes this mythic slightly more viable. There may be some unexplored potential in pairing it with Muscattus or Sir. Lancerat now.

Cynthia – It’s time to liberate her Quick Draw. Changing it to 90TU and removing restriction would go a long way toward making her more viable without being excessive.

Nauti – I’ll admit, I don’t fully understand the change here. If anyone has insights, I’d love to hear them.

Prismpaw – This buff clearly aims to enhance Kumachi’s synergy in bear teams. With this change, Prismpaw becomes a strong sweeper that opponents can’t afford to ignore.

As for the rest of the changes, it’s pretty obvious they’re aimed at softening Pandora’s dominance by giving players more accessible counters to demon and phantom monsters with nasty revenges.

4 Likes

@Dev_VKC change onyxia ss (revert or change it to new)