@Killerdog good luck updating all the chaos the devs threw down XD
Yeah haha, going to take me a while to figure everything out. Please nobody rush me!
Hurry up
This god damn list is taking forever
I’d like to speak with the manager please
are you not done yet?
Thanks guys, really appreciate all the love!
Can’t wait for u to put null c tier now
Cant wait to casually tell you that you got it all wrong again
don’t forget to add mojincess
i have the first evolution of onyxia (scorpionyx) but i dont see him as being very good, can someone explain why he was put so high on the tier list? (S-)
The awakened form is far better because it has stun counter, instant knockback random and bloodfury. Also, fatal sting is very good if the enemy team does not have purify, because it is only 50TU. You can easily set up bloodfury but putting an enemy to hold ground and using this 50TU move on it too.
The monster is best used with OoO (one-on-one) so you put the enemy team to sleep but Onyxia stays awake. If the setup goes well, it’s a very strong component of that.
Been a while since I’ve done one of these, but ah well, nothing wrong with a little break. That said, I welcome you all to my two cents on our anniversary mons for 2022; today I’ll be going over both legendary monsters, as well as the two mythic monsters. Admittedly, I’m not all that knowledgeable about the PvP scene as you may know, but I prefer to analyse the monsters based on their potential use. Sorry if it disappoints you, but that’s just how I roll.
We’ll begin this analysis with a monster that has quite possibly the most unorthodox name yet; Ldiefaeth. It’s got one of my favorite monster designs in recent memory; it’s simple, but oh-so effective. As for it’s moveset, it’s geared towards a role as a sweeper, with its main move dealing critical damage to Holy and Shadow monsters, as well as Defang to counter the ever-so popular LINK Fire strategy. It’s unique niche comes from pairing it up with Shadow or Holy monsters; the former granting Excessive Force, with the latter granting Focus. Admittedly, it would be best to focus solely on putting it in a dedicated LINK Shadow team, though chucking in a Holy monster or two wouldn’t hurt. It’s secret skill serves two purposes; adding dead weight to the enemies team, or providing it with the set up for a quick 2 kills in a pinch. It’s offensive stats are average, but this is mitigated by its piercing capabilities. Overall, it’s a very solid monster and I’d personally recommend going for it if you have a lot of Shadow monsters at your disposal, which you should given all the Shadow monsters one can get for free.(Demontoad, Noxdragon, Bitterbeast, etc.)
Ldiefaeth’s Ranking: PVE = A, PVP = A
The second legendary for this analysis is Rexterminator, and this one’s quite the doozy. Serving as a hybrid between two fairly similar strategies; Charge and Mortar, it could serve to encourage players to mix the two teams together. And though it maintains the relative slowness that both strategies encompass, it makes up for it with surprisingly high survivability. Healing, shields, Hold Ground and solid defenses all serve to help it survive the enemies onslaught while it charges up one of it’s two piecing moves. However, you’ll need to use Attack Boost first, given its somewhat low attack. Once that’s done, you can use Load & Charge and Piercing Mortar in order to bypass the 200sec requirement for Charge+, enabling you to repeatedly heal yourself while firing off Laser Blasts. Even outside of dedicated Charge/Mortar teams, it’s a very reliable sweeper, and one that I recommend that you roll for. It may not be a top tier monster, but it got a whole lot to love about it. I will say that it’s a more PVP orientated monster, as it won’t fare well against super-buffed enemies in PVE.
Rexterminator’s Ranking: PVE = C, PVP = S-
Now for our first mythic, we have Apollonis, granting us the long awaited upgrade to Last Bite. A potent sweeper with a wide variety of offensive options, it’s fairly easy to fit onto most teams. Double Counter Slash is another way to counteract the troublesome LINK Fire team, alongside her fellow egg mate Ldiefaeth. (It’s as if this egg was designed to counter the strategy, going to show just how oppressive it had gotten.) Her unique move Deer Smash sounds good on paper, but the random targeting makes it a little too unreliable to use all too often. However, the main thing you’d want to do is to place her in the endgame in order to make the most out of her Final Bite. In theory, it’s a great idea, but veterans would know how to handle her accordingly, given their experience with the Godfeather. All that said, she’s certainly not a bad monster, but you’d get a lot more use out of her in PVE than in PVP, which there’s nothing wrong with that; some monsters were made to excel in one gamemode, but not the other.
As for attractiveness rating, she’s pretty cute, what with the nice flowery dress and the golden halo-esque thing hovering behind her. However, Voidress will always be best deergirl and that’s a fact.
Apollonis Ranking: PVE = A+, bordering on S, PVP = C
Attractiveness Rating: 3/5
And finally, we have Gabrielle, one of the most interesting monster designs I’ve seen yet, in terms of moveset that is. Her main schtick is Apocalypse, a move that nukes everything on the field except her, but requires an astonishingly long 1000sec. It may seem like an impossible task, but given that it’s ‘since the start of the battle’ and not ‘after this monster’s first turn’, it’s more doable than initially suspected. Coupled with Guardian Angel, it’s clear that this was designed to be an endgame monster, with a move that could (literally) end the match there and then. Asides from that, she boasts a ton of support with Give Turn, Healing Entrance and Purifying Mist. Additionally, she has Drain Survivor to keep her alive for the big boom, going nicely with her high HP and Defense. Though not a meta-defining monster in my opinion, she looks like a lot of fun, if only for the fact that she could end the game in the blink of an eye.
As for her attractiveness, there’s something about the cheery demanour that endears me to her. It could be the headphones that give her a tomboyish appeal, or it could be the two sets of wings that makes her stand out even more. Either way, I prefer her design over Apollonis’, personally.
Gabrielle’s Ranking: PVE = A, PVP = A
Attractiveness Rating: 4/5
You may be wondering about the attractiveness thing, eh? Well given that my PFP’s Gentleowl, I figured it was my duty to rate the mythics in terms of power and attractiveness (I’m nothing like that perverted Sageroom; any attempts to slander my name will be dealt with harshly.) That said, I hope you all enjoyed this; even if it may not be accurate, it should give you some food for thought.
Update
Notes:
We recently had an update to version 2.32 which you can see here. This post will cover the movements with regards to these changes. This update was HUGE, affecting many monsters. They tried to slow down poison sweeping, balance link slayerbane all and reduce how oppressive stun can be. What’s been targeted most is link fire, having key components significantly nerfed (Magmagund, Magmarinus, Tridrakhan, Keeperdragon and others).
Majorie got an interesting and fast KBN variant but the problem is the sleep roulette design and total reliance on sleep so it’s still F tier everywhere for me.
Asmodia I’m keeping where she is, even though now she can instant poison storm on the first turn to help whip kill things, or whip → instant poison storm → whip (there used to be 100s restriction from first turn).
Haneri is not as reliant on stun pulse as other monsters with a similar design, she’s still great.
Flarevern slowed down impact, but still a pretty great inclusion for poison teams.
Elfin dragons had the silly condition of needing an ED next in line for them to pullback an ED, but this is more of a convenience change than a functional buff.
Pitayagon had link poison eater slowed but this was also the least used move so I’m keeping it where it is.
The 4 star link double poison eaters were all slowed a lot but still have great killing power so I’m not moving them.
Stun bombs and stun bursts have all been weakened but they’re still very strong for their cost and in comparison to other 0-4* monsters so their tiers aren’t changing. This has mainly affected PvE I think, where stun locking teams will not be as effective.
Movements:
These are only with respect to the changes in version 2.32. I’ve grouped some of them together so it’s a bit easier to read and to understand what the update did to the monsters.
Buffed monsters:
Lilithia moves from F → E in general and E → A in PvP, adding a shield on top of stealth has made her a must-kill target so she’s no longer got the problem of getting stuck doing nothing. The passive benefit on entering teammates is crazy and the moves she has are very strong when they find targets. 130 → 100TU pure cure was a nice cherry on top too, making it better for passing time and swift pullback has become stronger with the passive getting buffed. Looks like a great PvP monster now.
Balancion moves from C → A in general and D → S in PvP, with the addition of shields this has become an extremely powerful front line combo or otherwise in the mid-game since now we have so many monsters which can sacrifice teammates. The rest of the moveset has been improved too.
Unique/multiple nerfs:
Magmagund moves from S+ → S in PvP, this did way too much and was the thing powering up link fire by a huge amount. The aggression has been weakened, especially in the front line. It’s still a core part of link fire but isn’t an oppressive sweeper any more.
Tridrakhan moves from S- → A in PvP, this should have been S tier before, the stunning entrance was super good at setting up triple poison eater and turning the tide with a poison end-game. Note that shiny Tridrakhan is unchanged, so is a very powerful payoff for link earth poison (once that gets more support).
Zephyrin moves from S- → A in general and A → B in PvP, this packs a lot of stun and combo potential but it’s been hit by multiple nerfs reducing the stun amounts now that it’s not quite so far ahead of the other shockers any more.
Nectareon moves from S- → A in general and S+ → S- in PvP, lower speed makes this incredibly easy to kill, so it’s mainly for a toxic entrance now.
Link slayerbane all nerf (100s from first turn, rather than start of battle):
Gyomurai moves from S → S- in PvP, affected less by this because it lines up well with both elem accelerate and overconfident strike.
Magmarinus moves from C → E in general and S → A in PvP, still a decent monster in PvP for link fire teams, but needing to do less good moves to pass time and having no easy way to charge berserk smash without being lower HP already makes this a much less good sweeper.
Prismaryx moves from B → C in general and A → B in PvP, LSA lines up absolutely horribly now because the moves are all below 100TU when it has bonus so you probably want to have it +0.
Stun pulse nerf (50TU → 100TU):
Hawknight moves from C → D in general, C → E in PvP and second form Tier 2 → Tier 3, with stun pulse falling off its perch as great control and setup for timestrike moves this monster has unfortunately become lower impact and less reliable as a sweeper, in PvP at least (PvE you can still skip behind monsters).
Pupupa/Stormoth moves from C → D in general
Raizen moves from A → B in general, I’m leaving it S in PvP for now but may review later.
Nulltron moves from S → A in general and S- → A in PvP, the options are what make it great but timestrike double not being as easy to get kills with can make sweeping a problem. It’s not a premium stun converter now.
Dolphoenix moves from A → D in general and A → C in PvP, with the loss of the dolphin attack boost recently and now stun grenade this can neither kill enemies well or control the enemy team in a strong way. There are way better things to be doing in PvE. In PvP this was a strong piece of the dolphin setup that’s no longer worth playing, weakening that whole setup.
Icefang moves from C → D in PvP, wrecked its moveset, but it’s only used as a stun lock enabler anyway and often killed off.
Galvbane moves from S+ → S- in general and S → A in PvP, falling off its pedastal as the best 5* starter, this is pretty sad. It’s still a fine sweeper for new players though, especially since you can skip behind to timestrike in PvE.
Poison gas/storm nerf (50TU → 70TU / 100s from start of battle):
Tiamazus (s) moves from C → D in PvP
Freezecobra moves from S+ → S in PvP, with yet another nerf I think it’s time to take it down again. It often needs to use poison gas, so this definitely slows it down.
Volcavenus moves from B → C in general and S → S- in PvP
Abyssraider moves from B → C in general
Moltenpede moves from C → E in PvP, lost its one viable use as FL poison setup so now it’s just medium damage moves.
P.S. If anyone can think of a monster that’s been drastically affected by this update (e.g. the poison gas TU increase) that I haven’t mentioned then please let me know! It was hard to check everything with this.
Shiny Heavenswyrm is just bad now
also its worth noting that Asmodia can enter poisoned at 1hp, use instant poison storm and still get another turn before she dies. she is anti-auro clone monster.
also this has crazy significance for Poison FLs. titan retreat into asmodia is insane. this is true of awakened Kunomi as well.
they are both awakened myths that deserve to be moved up a space imo.
Thanks, this was one I missed! EDIT: I already had it in E tier for both, so I’m leaving it unchanged.
Titan retreat into Asmodia? I’m missing something here… both toxic entrance and instant poison storm won’t trigger unless 100s has passed from the start of battle.
apologies. i got confused when you said that the 100tu restriction had been removed and thought you meant completely.
i mean…you also missed polaboss, Excaliburdragon, mapledragon etc
It’s now risky to do stun pulse with pola
85 seconds time frame is a huge time to kill him
Yeah, I didn’t list all the ones I decided not to move. I put some in the notes section, ones where I wanted to make a comment about them. I appreciate you listing ones I may have forgotten though. Mapledragon was one I forgot! It’s still incredible though haha