🏆 Neo Monsters tier list (see first post) 🏆

Update

Notes:

We recently had an update to version 2.31 which you can see here. This post will cover the movements with regards to these changes.

Aoi I haven’t actually added yet. Solo was so silly design though, given she wants a water teammate and she even creates one with another move. It was a much needed change.
Revenarchion getting stun immunity is very interesting. It’s already up high in PvE and in PvP I think its challenges come from getting that first kill and then being slow going through the Noxegg hatching, neither of which have been affected by this. It’s definitely a great addition for the monster and I’m very happy, but I don’t think it affects the tier positions.

Pandamonium has exhausting sleep not unlimited any more. Definitely needed to happen, this monster can perform one of the most brutal sleep locks. It wasn’t seeing play much in PvP like this but could easily have become a thing. I also didn’t see it much in PvE strategies but it was extremely powerful there. For the most part, nobody will even notice this change but it helps avoid the potential problems.

Vineye can now remove itself much more reliably, so the disruption caused by them is very minimal and the heal all may even be a strong thing for the team. I don’t think this has affected anything in PvE, because the AI will only use heal all if a teammate is on low HP, but this has drastically affected Vinegazer and Jackolene in PvP. Funnily enough, I had vastly underrated Vinegazer in PvP so I think it’s fine staying at B tier, but I’ve adjusted Jackolene below.

Boxchomp got reckless attack upgraded to zealous attack, so it can theoretically kill itself off more easily. We’ll have to see how this actually does in practice.

Movements:

These are only with respect to the changes in version 2.31.

Bastia moves from S+ → A in PvP, I’m going to assess this based on the fact the hold ground change was reverted, because that only lasted 24 hours. Hence, in PvE not much has changed in a big way because you don’t need the control from knockback as much (your teammates can already give you enough control). However, in PvP it is crucial to be leaving particular enemies on the battlefield that can’t do very much in the current situation. Making the knockback target a random enemy almost completely destroys the move, leaving Bastia simply as a healer who disables entrances. This loss of interaction with the enemy team is HUGE and means in some battles the opponent will easily be able to leave her alive. It’s incredible to think an S+ monster could be dead weight quite frequently! She’s fallen off her pedestal, dropping from a top 5 monster in the game to a “better than average” mythic (in PvP at least).

Atlanachia moves from E → B in general and F → D in PvP, I think I discredited this a bit too much in PvE before. But anyway, early trigger is now a legit move at 130TU and with her 55% speed if you can use a teammate to death sentence an enemy she can guaranteed kill it on the first turn. Surviving to the next turn isn’t hard given she has hardened carapace and instant shield self. I think there’s decent potential for PvE setups (Zeuswyrm anyone?), plus in PvP she has guaranteed sweeping potential and backbite on a tanky monster is always good. She’s not high (D tier) but mainly because you need a teammate to death sentence an enemy / be a backbite target for her to really do well.

Jackolene moves from S- → B in PvP, her moveset revolves around there being Vinegazers/eyes around and since they’re not sticking around long plus making a Vinegazer teammate is nowhere near as powerful I think she’s not that great in PvP any more. She gives reasonable disruption on entry and mild use while on the battlefield… in the same kind of realm as Tinkerclaus.

The SE “twin killers” (called that for having protector+sleep killer) all got made unique, getting a passive and half getting timestrike changed to a different move. There’s one in each element and they vary from rounded to full attack, with the higher attack ones generally being better. Here’s where I think they all stand…
Demolitron moves from C → B in general and F → C in PvP, payback killer is great for specific battles in PvE and hold ground makes it even better for that. It may even see some use in PvP in certain metas, where the person plans to backstab it one there aren’t payback killer targets. This seems the best of the bunch.
Magmatyrant moves from C → B in general and F → D in PvP, bloodcrave looks spicy and lava entrance is great, but this monster is not really getting kills easily so it’s still low tier.
Spinoarex moves from F → E in PvP, this has the low attack stat problem of Blizzheart but poison all revenge has combo potential that might come up in some way.
Typhondragon moves from C → B in general and F → E in PvP, stunning entrance makes this quite nice for PvE and it improves it for PvP too. However, this is definitely a worse Electricheetah (which literally everyone gets).
Blizzheart moves from C → D in general and stays in F for PvP, with low attack this struggles and frozen revenge is nice but not redeeming. Slight shame, because I think this was my first super epic haha.
Mecharex moves from F → D in PvP, throw is a fairly nice addition to the moveset given its high speed. However, the attack stat isn’t quite high enough to make it special. Overall, fine for low level PvP if you have some rocks made from other sources.

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