Shhhh don’t tell the secrets of the mods’ job!
I’ve been working on this idea for a very long time. Here is the basic idea: You can create clans using ‘clan coins’(name is a work-in-progress). These clan coins can only be obtained from the cumulative login bonus(to prevent spamming and to hopefully make sure that clans have leaders that are experienced with the game).
When you create your clan, you must choose your element(shadow, holy, water, fire, air, earth). Depending on your element, you can get more of one of the following ‘crystal types’: Shadow=Onyx, Fire=Ruby, Earth=Emeralds, Water=Sapphire, Air=Opal, Holy=Pearl.
From there, the clan leader(the person who created the clan) can invite two of their friends. They become Captains of the clan, and are second in command to the leader. The clans have a max size(10-20 members).
Once you have a leader and two captains, the leader can start wars. Clan wars would involve two clans who can fight each other at any time. If you win a battle, you get a certain number of points based on a few factors(I’m thinking number of turns taken to win and number of monsters remaining), and you get a certain amount of you clan’s crystal type as well as your opponents clan’s crystal type(maybe 10 of each).
If your clan has more points than the other clan after a certain amount of time(a week maybe) loses the war, and your clan wins. If you win, then you get a certain amount of crystals of each type from their ‘Clan Vault’, which is then moved to your clan vault. Every time you win a fight during a war, you get maybe 1-2 of your opponent’s crystal type in your vault as well.
After a certain amount of time, a month or so I’d say, your clan can open your vault, and clan members will get crystals of each type in amounts that are proportional to the total points that they earned. Across the period since the last time the vault was opened.
So, this entire system seems focused on obtaining these crystals, so what do they do? Well, for one thing, they can buy monsters of their crystal element(e.g. Onyx could buy a shadow dragon, emerald would buy an earth one). Given that an active player in a skilled clan could probably earn about 2-300 crystals per war, and a skilled clan with active players could earn about 1000 crystals for each clan member when the vault is opened, about 2000 of a certain crystal type, a solid month of grinding, should be able to buy you a pretty good monster.
The monsters that are bought with crystals should mostly be exclusive to the crystal shop so that people are incentivized to work hard in clans. There should be on of each type(dragon, phantom, etc.) for each element. I think that legendaries and even mythics should be available from the shop, but I don’t know how to keep up with the rapidly changing meta without replacing old monsters.
Overall, this is a rough summary of my ideas for clans. This system would add a twist to the classic clan wars model as well improving the community aspect of Neo. This sort of multiplayer clans with wars and rewards is currently dominated by the clash games, but with a system as new and unique as this, I think that Neo would really be able to set itself apart from those other games.
So what are your thoughts?
Hey @Dev_VKC you can go for adding guild clans, in a clan we help each other in team-building, so clan members can see the collection of their mates and propose teams. Also sharing some items with each other, specifically ingredients, silver, de-age fruits etc.
Instead of adding a prefix to our names, the clan name will be displayed under the username.
Like instead of SPN xCHEEMAx,
xCHEEMAx
SPN
And having an option to invite our in-game friends and players we fight in PvP to our clans.
And Clan Wars !!! We can attack other clans controlled by AI or the players themselves if they’re online. We can loot ingredients, tickets and stuff but not gems, rare gems and star tickets. This will have no effect on the accounts of players of the clans you looted but will give you that stuff without taking it from others.
I fully agree with @ArcticTheHunter 's assertion, we can also get gems and rare gems after looting x, y, z… number of players or clans.
This is spectacular!
I can see that you really put a lot of thought into this, really!
They can even throw in a rank requirement to join a clan.
I like the idea of putting the clan name below it, really creative and interesting too.
The clanwars system, make it like monthly or every 2 months. I like the idea of trading and stuff, but the devs might put tariffs on it XD
About the clan rewards for the clan wars. If you add tickets, then you might really have to make it 1-2 months. It can be a nice way for earning them too, especially for f2p.
(Also @Dev_VKC you can throw in may be a pay to win factor that people can benefit from.
Donating gems to the clan!!!)
(STONKS in neo profit)
If that becomes a thing , I’m sure we know which clan most of us will be in…
I need this @Dev_VKC
True, true, but I had to give the devs something they will benefit from, other than the fact that hundreds of players that left the game would join back, when they see:
New Feature- Clan systems.
in playstore
Of course the clan where don lies
I mean the tickets used for playing not the star tickets
Probably DLGZ. Wait what ? You’re already on SPN
TRAITOR !!!
I think DLGZ can’t donate anymore . dont guild will be best option for that suggestion
Ohh yea. I will go to the Indo-China border and smuggle some gold, sell it in India and donate that money to the clan members.
What say @DLGZTOG @Laxus
When there is a guild system, there will be cohesion
OOOOO
That’s an even more fabulous idea. This would be both a boon. You get more tickets to do more stories, and get rewards in the process.
Interesting
Ye it’s true but I was asking your opinion on the smuggling idea
Rewards based on number of monsters would be a problem. Cuz some of the teams summon more number of rockoids. Therefore summon teams gets more rewards.
Good catch. Overall, anything in parentheses is a W.I.P, generally a name or amount of time that will probably take some testing to perfect.