I think you are in Line Lounge, but if not, the topic of this mornings discussion is the fatigue of the loyal player base.
Frankly there isn’t a lot of incentive to keep us playing, and several of your whales are leaving.
Don’t get me wrong, the near constant events and new legends is interesting. And I do genuinely appreciate your efforts on that front.
But I think for the long term survivorship of the game and long-term interest, you need to add a few features.
- Clans.
1.A. Clans affiliation needs to be a real thing. The community has already given you ~10 to choose from. Like with Pokemon Go, at HR 50 we should join a clan. The clan tag automatically appends to our name, cannot be changed, and the clans with the highest aggregate score in events should get bonuses.
1.B.Clan v clan tournaments would also be cool. We do these from time to time on our own, but it would be way cooler if they were official. Failing to schedule your match or no showing for your match would be a loss.
1.C. Clan stat bonuses. If there were 12 clans, 3 of each clan could receive a 5-10% bonus to their monsters stats. Like RAF gets 110% HP, Z19 gets 110% attack, etc.
1.D. Clan-Unique legend. Each clan gets a unique legend that each member gets upon reaching HR200. That would also incentivize us to grind for HR200. If not a unique legend then at least a limited legend (for those who would cry unfair).
- In game story
2.A. The winning team of each PvP season challenges you in game for grand champion. Buffed AI and if you win you get a rare gem or 2 gems or something like that.
2.B. Random island trainer encounters in offline. Replayable and each one randomly drops a small reward (deage, 1k silver, gem).
2.C. In island monster reward for capturing a number of monsters. If you capture say 100 in island monsters you get a limited SE from Randolph.
2.D. Stronger monster encounters in island for more training points. But you can’t capture them.
2.E. .2% chance of encountering non-limited legends in the islands for capture. But they’re buffed as hard as the temple monsters. And losing to them comes with a penalty. Beating them gives you their baby form regardless of capture. Anyone who thinks having to spam a tile for 500 encounters at a difficult chance of beating a Buffed Sanctallion gives an unfair advantage is silly.