Tumultuous as this forum can get, I think we can all agree on one thing… Dungeon Challenge is too damn hard. It wasn’t always this bad, 90-100 used to be quite doable so long as you have a workable strategy. But then along came mythics in general, a host of scary piercing, immunities and lethal revenge options, and generally a whole lotta sticky stuff that can easily break strategies down. It’s basically harder than Showdown Tower, Whale’s Treasure and Game of Hordes combined at this point. Even with shiny new options like mojinator and vigzairid, I can barely make it to 95 without falling apart. Simply nerfing the monster spawns seems like a bit of a lame solution, cheapening the satisfaction of victory… so what option does that leave us with? Buffing the player’s capabilities, of course.
Enter my solution: companion monsters. I hand-picked 3 specific monsters that have just the tools to bail you out big time in certain scenarios(also makes a nice little 5-7 star progression hue hue). Each companion will have an accompanying battle alongside the torches and shortcuts that you need to pay tickets and beat in order to obtain them. Once you have them, you’ll gain the ability to call on that specific monster once per expedition, putting it up next in your reinforcements(or perhaps giving you the choice to select an ally to be sent back and replaced outright) as a get-out-of-jail-free card to get you past a particularly frightening combo that’d otherwise rip you to shreds. Here’s my picks:
Aviaeronix: I genuinely can’t think of a single monster better suited for this feature. For one thing, he has roaring entrance to guarantee that he’ll get his say. And with that turn he can use payback killer to shut down DR, one of the worst things you can possibly encounter, or he can use wallbreaker to deal with a pesky protector, or perhaps a stun absorber to open the enemy up to stun. You’re gonna loooove having this guy around when a Skeleviathan or Dragulus rears their ugly heads.
Mojinator: This guy is unrivaled in his ability to provide instant support. Again, roaring entrance, and he can either use mist to purify and/or protect you from a devastating multi target attack, or salvation to bring all your wounded mons back from the brink.
Don Rilla: This one’s like, literally just a hitman. Need some annoying twerp dead, he’s got ya covered. Though he’ll definitely need a sizeable stat boost to be any use against the hyper buffed enemies, and perhaps he could use a bit of roaring/rapid action too.
It probably doesn’t need to be these specific monsters, but you get the idea. I’m thinking it’d be 3 smaller buttons in place of the friend monster button, and during your turn, you can press it to summon the mon in question, and maybe select an ally to be swapped out to make way so you don’t have to rely on sendback or a casualty to get them into action. The average player reallllllly needs some kinda edge in order to beat this newer scarier DC, and I think this would be the simplest, most elegant solution. Opinions?