šŸŽ‰ Monster Shop Update: Ore of Vitality

you can’t deny the players manual getting the ores have a great advantage in the past pvp competition

they are really greedy because they have the fantasy keeping the advantage

Because they played for it, not because they got it for free or for lucky or for their wallet, they earned it by putting their time(most valious thing) getting them, of course they have an advantage, now everyone as it and I lost my time for nothing

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We should also ask VKC to send you 10000 gems, 20 mythical characters, and 50 legendary exchange tickets to your email so that you can make up for completing daily tasks every day

If you are aware of it why didn’t you do it before? get 650+ orbs and gain advantage in pvp? Finally, back to the previous topic, you are just a lazy player or a new player who is greedy and wants to get the same benefits as old players who have played more than 650+. Look in the mirror before saying that those of us who ask for compensation are greedy.

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as most game, paying would accelerate the preceding of the game. i prettyly disagree limited -time resources.

Why are you upset ?

Its a mechanism that has been put in place to help players catch up, it has been priced fairly.

The ticket cost seems absurd but the gem is very fine.

As for Kd grinding thats totally different, he still ahead by his grind what is the issue

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11 months away, to burst on to the scene with this!? Heck yeah brother!

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I’m sorry that my daily playing of 10 minutes was rewarded by a system designed to reward exactly. I guess that’s something I should apologise and repent for, because I must be greedy and trying to get unfair advantage over other players. Surely you’ve got to be a bit more open-minded than this??

No, I very much doubt it. The silver cost to move them around is reasonably significant that there is valid reason to have more than 16, enough for them to justify not putting in any way to exchange them. It’s just that for players, especially those like myself who try their best to be efficient with resources, it’s not worth spending significant effort / gems to get more ores once you pass 16 HP boosts.

Try spending 2 years grinding something then come back to me :stuck_out_tongue: Putting aside my personal grinding though, it is very normal in a game to weigh up where you spend your time and resources. I’ve always tried to be most efficient with where I spend my gems, tickets and time. When we get the choice of rewards in Whale’s Treasure I pick based on how much I value each item.

Let’s say ores had been available in a part of the game like the Whale’s Treasure shop and were always at a rate of 1 ore vs 5 gems. Imagine you’d picked 250 ores from that place and now ores are available for 1 gem each. Would you not feel like you’d lost 1000 gems worth of value? That’s my point. We value things in our head and take actions accordingly.

100%, but having a large collection is far more significant. If everyone was given mythics at a super cheap cost to properly level the playing field between those who had been playing the game for years and those who hadn’t then there would be massive turmoil in the community.

For example, I have played 8 years almost entirely for free and I have an incredibly strong account. It is completely unfair for newer players to face me in PvP. However, if they were given very cheap access to what I have on my account it would be absurd. For the record, I have basically every 0-5* and all +9, 85% of all legendaries with any you’d want to use at +9 and 24 awakened mythics.

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How is it clowns. You got rewarded

Instead of paying gems you got an extra gem
Extra fruit
Extra sliver

Those who need to catch up have to pay gems to catch up to you who got it for free and a gem on top

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Seeing all this, I have no choice but to think that it was a mistake from the start. This is the second time that the players’ effort has been thrown out the window. And this is where the sanctuary comes into play. I’m not saying that they won’t continue playing the daily quests, but many will simply wait out of laziness to duplicate in the sanctuary and then without any effort they will boost their monsters. As I’ve said before, this is a game, but it is a game to which many dedicate time, energy and money, and that is also respected. I also firmly believe that the sanctuary is playing a big role in many becoming lazy in the game and conceited.

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As a strategy game, why should we an unfair advantage for player? This is an unfair treatment for both new players who spend money and new players who work hard. I hope this game will always have new faces and new game ideas, instead of always being these old players

I’ve been playing this game since Beta, I think I’ve done my fair share of grinding. I have also played nearly 13k PVP battles so I think I have a little bit of an idea of what is like to grind in a game.

I’ve seen countless of my legendaries that I had to grind very hard to obtain the gems be rendered useless over the years.
So I repeat, anything that makes the game less tedious is a plus for me. I can see past my own little world and think how can it benefit more players (including you and I) rather than be so self centered.

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VKC admitted they underestimated the effect HP boost would have.

My guy, please understand that all of us don’t have unlimited time to play this game. However, you can do so and have an edge over those who don’t, by gaining more gems and resources!

I don’t know why conversations that were previously conducive are now mutually insulting each other.

I’m not interested at all. First of all because the HP impact is minimal in the game. There are few monsters that when boosted are harder to kill. I’m referring to the fact that this is a mockery to those who have worked so hard to get the orbs for so long. If this store had been introduced from the day we could get the orbs, who would have done the daily quests? Think and answer, and answer yourself.

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For old players, you already have enough collections, but you still need to pursue more advantages, which is a kind of greed. We should pay attention to the needs of new players, make them more competitive, and promote the development of the game

Yeah it’s absolutely the same. The irony is that the power imbalance between new players and old is made FAR WORSE from the fortune shrine than from HP boost. That’s why the initial reasoning saying it was to help newer players I called BS. However, then VKC was extremely honest and explained it better.

My understanding is that basically spenders can always catch up with monster collection by buying gems but there is no system for them to catch up in HP boost with their money. So now a way has been added.

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What is wrong, its completely fine that every player has full team fully hp boosted, you dont need to have a advantage over new players because you played before them, and they would need years to catch up.

The price is completely fair for gems. While you get a gem those players have to spend a gem instead

Since it only takes a few minutes to get a gem, and basically completes itself when doing some of the other quests, of course. I’m baffled by so many people thinking that somehow the daily quest took away a lot of their time? Imo it’s completely the wrong way of approaching this.

However, discussing how the daily quest will be moving forwards from now is a much more productive topic.

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