🍋 Lemon’s Guide to effective Teambuilding and Decision Making 🍋 Deadweight Edition

Sometimes the amount of strategies can be overwhelming for new and even experienced players. There is just so much diversity in strategies you have to think about now, that I truly believe that the best players of all time, are some of those who are playing today.

Today we’re going to simplify everything to improve our team building…

Imagine every monster was exactly the same or pretend everyone has the same monster in their team. 16 rockoids vs 16 rockoids or perhaps something a little more exciting. Which team is going to win? Put simply, whoever can attack more will win and whoever can attack less will lose.

Don’t get overwhelmed with the sprites, the number of Stars or the movesets that monsters have. This is where the concept of deadweight is so valuable in PvP. Obviously the strength of your account does matter and monsters tanking moves will too, but generally a charged monster is a charged monster and it should kill. I know there are exceptions and power creep, if you simplify it and look to create deadweight, mathematically it’s 4 vs 3 or 4 vs 2. You WILL win games. (See my SE team somewhere).

There are so many ways to do this now.

  • Stun. Sometimes you don’t need to clear the stun protection. Embrace it. Send a shiny fox to 300 secs and leave it there.

  • Sleep. Easy choice, although the new sleeping TU skip system is nice nerf.

  • Bronzeshell spam (or other tokens).

  • Repulsed monsters

  • Monsters that simply can’t do much damage, as they have no targets.

Etc etc.

You don’t need to go too hard on any of these strategies for them to be effective. In fact, I actively encourage that you don’t and you mix it up a little. (See my Storm team somewhere on this forum).

Examples:

Right now I’m quite fond of Runedragon. Puts something to sleep and it can always attack. In the past I’ve heard sour players say, oh the sleep RNG was so bad for me, but in reality, I don’t care which monster Runedragon hits as long as it takes one out of the game. I assume all of my opponents monsters are useful.

If my Runedragon puts something to sleep and I have an absorber stunned out of the game. That’s 4vs2 and that’s most likely going to be a win for me. Or maybe they have a Bulbie doing nothing and you’re not running stun. Having no stun can also create deadweight as you don’t have to remove useless protection.

Decision Making

The concept of deadweight can also be applied here too. If you’re up against it and you’re on the back foot, ask yourself, where can I create deadweight? Maybe it’s repulsing a monster that’s used a one time move, or leaving a shiny fox because you have no Camo or stun coming up, so it has no targets. The less available monsters the opponent has, the better. Sure, the remaining sweepers will look to kill, but then they’re likely to be set back to 100-150 TU and there is your opening for the come back.

A team entirely made of sweepers can be ferocious, but where there is little room
to create deadweight, there is a big risk of losing. Because soon you’ll be at 75% or 50%.

Counter

On the flip side, having something to remove deadweight is important too. I was having this conversation with one of my favourite people in the community recently. Even if you think there is actually very little room for deadweight in your team, have something that can remove it, because a strong opponent can force deadweight fairly easily.

I hope all of this makes sense to everyone out there who is team building and thinking of new strats! Good luck with your matches :call_me_hand:t2:

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This is something simple everyone learns while playing PvE. Didn’t you?

And Lemon is like: Playing what? I thought the game was called neo monsters.

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Lmfao :rofl: Wow.

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Pro tip:
The way to beat Lemon is play monsters which aren’t usually seen in PvP. He doesn’t know whether they are dead weight or not and messes up, dying to them easily.

In all seriousness… nice tips for people who aren’t thinking this way. In PvP you very much want to keep yourself in an advantageous position where your team on the battlefield can do more than your opponent’s.

Killing the next enemy to get a turn, disabling an enemy with sleep/stun/repulse, leaving them with monsters that don’t do much in the situation or preventing your monsters from being killed/disabled by the opponent’s next moves are all key things you need to be doing in order to win the battle.

A large part of constructing a strong PvP team is creating one that’s very hard to leave dead weight in. Having ways to remove teammates is definitely a good idea if there’s any risk of your team being picked apart and left with useless things. Even just the single-use protector conversion / cannibalise effects are pretty good at giving you resilience.

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You and Sherlock could team up, run 32 monsters and still lose :yum:

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