Credit goes to Lochi for confirming this over something like 200 games, this info has been confirmed by several people including Ryan. Unless Arthur comes by to say otherwise this is the process of determining order. It follows the steps in the order they are numbered.
So say you have a monster with 80 speed. It will be compared with the monster closest to it in speed, e.g 87 speed.
The long version[spoiler]
1: The difference between the two monsters’ speeds is measured, and if it is greater than 6 then it is reduced by 5. So if one monster has 80 speed and another has 90 speed, either the 90 speed monster is reduced to 85 or the 80 speed monster is increased to 85. This applies to one monster only.
2: For each + that a monster has it gains 1 speed stat. For example a monster that has 80 speed but is +9 will be treated by the system as having a speed of 89
3: A random bonus is applied to one of the monsters, ranging from 0-3 seconds. The monster that recieves this bonus is chosen randomly. For example
The limit for the gap that the random variance can close is roughly 17 speed overall, so any monster that is 17 speed slower than another will always go behind.
[/spoiler]
The short version[spoiler]
1: if the speed difference is more than 6 then it’s reduced by 5
2: add 1 speed for each +
3: allow 3 seconds of randomness either way
[/spoiler]
If anything is wrong in here please by all means say and correct it.
Thanks a lot Is there any reason for that? I mean, if there is a gap of 17 between two monsters, talking about speed, most likely there is a reason why, in most cases, the slower monster is more powerful or has a special abilitiy like team turn. Possibly closing the gap by some random factors doesnt seem to be too fair, at least 17 seems a bit too much. Altough i guess that closing 17 is very rare
Hmm, this doesn’t seem right. My frontline includes Alphagear and Hydrokaizer, who have 27 and 41 speed respectively, and Alphagear has +5. So if that conclusion is correct, then the 14 gap is reduced by 5 to 9, then to 4 with alpha’s +, therefore Hydro should be on average 4 seconds ahead of him. Yet every time they enter battle, Alphagear is ahead of him by 1 second, sometimes 3. It’s not exactly ideal, given that I need Alphagear to go before <_< after everyone else. Am I missing something?
But this is only a theory and is subject to change
The only part of info that I was never sure on was the time cut its there but it might be working different to what I thought I can run tests over and over and over but in the end I can’t test everything in all forms il try to figure out what I’m missing
Thanks for the catch Luc
We are 90% of the way there unless Arthur wants to share it fully as no other dev really knows it
I did a test on this - altering a couple of monsters in my starting line up each time.
I still can’t figure it out for monsters with a + bonus, but for non bonused monsters:
I got the following formula in the end as a rough estimate of second on the clock coming into the fight. Seconds are always relatively to the quickest monster (so subtract the outcome of the formula for the fastest monster from this).
Seconds = (100-speed )*0.79
e.g. if you had a kong (speed 96), and a doomengine (speed 22), your formulas would give you:
Kong: (100-96)*0.79 = 3.16
Doomengine: (100-22)*0.79 = 61.62
So assuming Kong is the fastest monster on the field, your doomengine should be on average 58 seconds behind it (61.6 - 3.2 = 58.4).
Not sure how the speed variance fits into this - assume it’s a 0-2s fluctuation either side for each monster (based on my trials).
Anyone have a similar experience? Interested to see if anyone gets the same, and if so, could they build off this to figure out how the + bonuses work
That’s not much point working out speed variables of the monsters that are over 15 sec difference as the slower one will never outspeed the faster one
If you have two monsters exactly the same one is +9 and the other zero bonus
The + monster will normally be 11 sec faster
So the best thing to do is add 9 to the base speed of +9 then add 2 and see how fast it is compared to before amd what it can now outspeed
Agreed - but what it seems to suggest is that 1 unit of speed is worth 0.8 seconds roughly (rather than 1-1), which will be useful if anyone wants to build off that.
You are correct. I plugged that formula into the results I saved from 8 different lineups and it’s pretty accurate. The formula for monsters entering the battlefield is different though.