Understand and agree with that. Didn’t they drop the odds of legendaries though?
that they add a shame for the outstanding legendary or who sell outstanding legendary of the Baners for a 7 -star ticket
There is a lot of mythical monster and in each update they add more but legendary good, there are few and you only need to obtain it once because the bonus are legendary potion easier to obtain sometimes those legendary make the players spend more gems because nothing guarantees them to obtain
@GOW_YM Ohhhhhhhh so you’re telling me mythics are rarer and you need to hatch more copies of mythics than legendaries??
Back in the day you could go a year without getting a legendary, hard times
The game came a long way, ideally there should be a pity timer for legendaries
@Dev_VKC try to make the featured legandary be able in the shop like u do it with featured mithics .
I say that the mythical are rare, but there are many very strong and add more in each update, but sometimes a legendary, in particular, is more rare and we realize when exceptional mythical and a fragment are obtained, but not the legendary What to say that the increase in the possibility of such legendary by strategy to spend gems or more difficulty of F2P, it is known that there are legendary who kill a awake And their skills have a few seconds and their most under cost makes them many times better that can also be the reason for their difficult obtaining
I think the reason is simply there are 6 eggs each week now, so they would cycle through all the limited legendaries too quickly if they had 3 per egg. They recently moved the newcomer legendaries that were “shop only” (other than in newcomer eggs) back into the pool of limited legendaries they cycle through. The exact reason is unknown, but it’s unlikely they’re having a hard time cycling through all the legendaries quickly enough if they are adding extra ones like that.
I do agree that ~1.412% chance for a featured legendary is pretty low for standard eggs. That’s ~35% of legendaries being a featured one. For a long time we had it >50%, so it’s a reasonable expectation to keep seeing that. Maybe they should boost it to more like 50% when there are only two featured.
@Killerdog What are the odds for what one can get on a 500 roll? I seriously doubt it is uniform, and I think you tracked it long enough by now to know?
If you plot the graph it will make positively skewed bell curve with 1/tree(3) chances to cross 700 gems
8, 65, 611 - I did very badly again in the main account😥
10, 70, 797 - It was great to get out of the 600s at least on the secondary account🙂
I shared some of my records a year ago. However, you asking this question inspired me to add another section to my Google sheet which shows the chances broken down by each 50-gem chunk. So here are all the aggregated numbers…
Shrine offering | Average gems earned | Totals |
---|---|---|
5 | 3.76 | 191 total shrines |
50 | 28.37 | 229.44 average gems earned |
500 | 197.31 | 46,080 total gems earned |
Here’s a breakdown of the likelihood of getting a result from the 500 gem shrine in different ranges…
600 to 650 | 651 to 700 | 701 to 750 | 751 to 800 | 801 to 850 | 851 to 900 | 901 to 950 | 951 to 1000 | |
---|---|---|---|---|---|---|---|---|
All | 46.07% | 21.47% | 7.33% | 5.76% | 8.90% | 4.71% | 4.71% | 1.57% |
Killerdog | 54.55% | 25.76% | 6.06% | 6.06% | 6.06% | 0.00% | 1.52% | 0.00% |
Anonymous | 39.39% | 19.70% | 10.61% | 3.03% | 9.09% | 9.09% | 6.06% | 3.03% |
650+ | 700+ | 800+ | 900+ | |
---|---|---|---|---|
All | 55.50% | 34.03% | 19.90% | 6.81% |
Killerdog | 46.97% | 21.21% | 7.58% | 1.52% |
Anonymous | 60.61% | 42.42% | 27.27% | 10.61% |
Hats off to your efforts, personally I’ve been more lucky with shrines tho
The only ones who are motivated enough to post their scs to you would be the ones who’ve felt cheated by the system, but then your shrine data is hard to deny as you’ve likely noted data of all your shrines, crazy how you’ve never got 950+ lol
bro skipped 851-900 too