I once went half a year with results starting with 6. The shrine is weighted towards the lower amounts. A rough estimation from my experience would be 70% 600-700, 20% 700-800, 10% 800-1000.
I saw kd get 1024 once.
Probably on the anniversary, otherwise is impossible. Sanctuary multiplier works from 1.2 to 2.0.
Yeah, he pulled on anniversary of I remember correctly
It’s the Anniversary 600 gem special shrine
is that actually the case? I’ve always thought im simply getting screwed by the game
That’s the thing, when they give you a 70% chance, they don’t let you refresh.
They should keep track of the accounts that have repeatedly received around 600 gems and at least let them refresh and give them 800 to 900 gems on the third pull at a shrine.
You know what it’s like to do eight shrines in a row with the same story, because they don’t even give me 700 gems.
Let’s see what happens at the next shrine; I’ll upload my screenshot here so you can see I’m not lying.
Sometimes this game makes me think that luck has its chosen few.
Believe me, there are times when I think the same thing.
See here:
Thank you for your input.
But after reading the report, I’m still a bit confused and curious about the rates.
I do understand that the rates are not officially provided by the developers but based on player observation and reports. Still, I wanted to ask shouldn’t the rates technically be the same? Excluding the rng factor shouldn’t the chance of getting gems between 600 to650 be similar to getting 950 to 1000?
In 5 years of playing I’ve only gotten above 900 once,
From the report, it also seems that you haven’t received anything above 900to950.
I’m wondering if the higher ranges might actually have different rates or hidden stats.
To understand neo monsters rng its not a single digit in a basket its percentage wise
for example to simplify it: you have 10 eggs in the basket 6 out of 10 will give you 600-700 which represents 60% of the time, you have a chance to get something higher but thats very unlikely since the biggest egg pool is 600-700
i have in the past shown very unliking to this system, there is no need for large rng factor of 400 gems it can be reduced
There’s no reason why it should be this way. We usually assume an equal chance of these things because that’s what we often experience (rolling a die, flipping a coin, etc.) but here it’s more like a lottery/jackpot setup where most of the time you get a small number but the ceiling of what you could get is extremely high.
They could disclaim this in the game, but there’s probably some benefit to keeping it less clear.
As soon as it came out, I wanted to figure out what the average result is because as players that’s what really matters most in the long term and you just hope for the occasional jackpot.
We getting 1 FS this month only
im nervous if that would be the same for the next months
9 / 88 / 608 ![]()
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