Fortune Shrine - share your best and worst luck!

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Or even better:

— Reduce the pity counter to 20
— Increase the rewards of events that still don’t offer adequate rewards
— Increase the price of all sales in the P2W shop by 5%–10%
— Permanently remove sanctuaries, so no unlucky player complains about getting 100 free gems with one click while luckier players get 300 gems once every 6 months. It would also increase gameplay by forcing players to participate in events to progress, instead of just waiting 15 days to make 3 clicks.

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The solution isn’t to eliminate what we already have, but to build upon it and make it even better. This simple comment is enough to show you that you’re not talking to an ignorant person.

Just so you know, when the number of items in a game increases considerably, new functions and features must be implemented to provide more rewards and maintain balance. That’s just how it is, and there’s no justification for doing otherwise.

- Reducing the Compassion Counter to 25 would be great: there are already too many Mythic items; the game isn’t the same as it was three years ago.

- Increase event rewards, and make another one instantly available when one event ends.

- Reduce Shop prices by 5 or 10%.

- As for removing Shrines, you’re right, my friend. It’s so incoherent that I’m going to pretend it’s sarcasm.

Event rewards should keep increasing as more monsters are added to the game. At the start of each year, all events should increase their gem rewards to create stability.

All the changes I suggested earlier were meant to balance out removing sanctuaries and reducing the pity counter to 20.

You say I hate F2P players, but I actually asked to increase event rewards to remove sanctuaries and to raise prices in the P2W shop to balance out reducing the pity counter to 20.

Do you know that if they remove the shrines, more than half of the free-to-play player community will abandon the game? From what I can see, you’re not thinking about it. Many new players depend on them to reach 500 gems as quickly as possible, and even if event rewards increase, they won’t always be able to get them all. Removing the shrines isn’t the best solution.

They said they won’t touch shrine. Chill.

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Yes, many of us would quit the game. The gems offered in events aren’t enough to keep progressing, and everyone would be forced to go P2W or wait two years for a new meta Mythic at the anniversary — only for it to stop being meta after the anniversary. :slightly_smiling_face:

What’s going on here? I’ve seen you guys arguing for hours. The game has always had bugs, it’s always true that the rewards are few, but…Many people play this for free, they download it for free, I don’t understand the point of complaining. It’s true that they are players like those of us who pay, but there’s really no basis for complaining. They get a free event every 15 days.Where you can get a minimum of 111 gems, and the highest rate, which is rare but can happen, is 1110. PvP adds a new reward level. I don’t see the point in complaining. Yes, it has bugs, but it always has. We just need to report them and fix them, not attack each other… When did they break the graphics engine in an update? The monsters went from being fluid 2D and 3D designs to pixelated images that were painful to look at, but it was fixed, although there are errors and I don’t like their solutions, like when Rodeknight’s banner didn’t offer his Mythic monster, and they only gave back 50% of the gems… When Rextinator came out, his banner didn’t offer it either, and they refunded all the gems. And they allowed the monsters obtained as compensation to be kept, and in the Rodé case they did something similar but only 50%. Now I tell you, don’t complain. It goes too far because reporting bugs is one thing, but wanting everything to be easy to obtain and good for the person is another.

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@Dev_VKC
Anything to say about the prices of the deals compared to other games? If we look at it from an analytical perspective and not from superficial viewpoints, there must be some reason that refutes this fact. Currently, Neo Monsters is the most expensive game I’ve seen and played. I’m free-to-play, and when I can and work allows, I buy a deal, but leaving aside the controversial topic of pay-to-win vs. free-to-play, the prices of gems in Neo are absurd compared to other games.

I’m not defending P2W or F2P, I’m just saying that to understand properly we need to be clear about the concepts of P2W and F2P. Keeping this in mind, we realize that both F2P and P2W have the same components and accessories available; the only difference is that P2W has access to them in a shorter period of time than F2P can acquire them

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Neo Monster is not a pay-to-win game, it’s a game where you pay to progress faster: these are two completely different concepts.

Don’t you spend $?

In any online game where $ is spent, there will always be wars between pay-to-win and free-to-play players

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In my case, I have nothing against pay-to-win players; it’s a game, and we’re all equal. My only disagreement is that pay-to-win players are always against small improvements that only benefit free-to-play players. I’m neutral, so I’m incapable of hating anyone; that’s the only thing that bothers me. What do they gain from it? They just block improvements without receiving anything in return. As I mentioned before, I’m a pay-to-win player.

In other games with It is indeed expensive for what little it offers, but what can we expect if they only think about m0ney and not about improving their system, which is constantly riddled with bugs?

For an $80 bundle in other gacha games you could get better rewards.

Now realize that they’re selling you a simple profile background in Now realize that they sell you a simple profile background for more than $50 whose only benefit is to look pretty or match one of your monsters.

You’re right, VKV confirmed that the music will be changed in the future. It’s not a radical change, but at least there’s hope. Regarding the price of gems, it would be ideal to either set a fair price for offers or increase their reward.

@Killerdog @Coltraz @PurpleHeart I would like to see your point of view

For example, I occasionally buy bundles and I’ve noticed that recently the price of bundles from the store has increased by almost 10%. For example, I occasionally buy bundles and I’ve noticed that recently the price of bundles from the store has increased by almost 10% in local currency.

While here the dollar is still holding at its previous price

I don’t like to get involved in the pricing of things or people’s m0ney spending. It’s up to those people what they spend and it’s up to the company how they price it. If the company does a bad job with pricing then they won’t make enough m0ney and the game will die, so I trust them to have all the incentivation figure it out.

This is handled by the play/apple store. The game company chooses the price thresholds and the exact numbers are set by the store and slowly inflated with time / adjusted based on currency/country.

@BloomingPoker @Damuel Stop with your personal arguments. I’ve removed the posts. Neither of you are pretending to be developers, that’s a ridiculous claim so stop that. You guys are just two people keen on sharing suggestions. It should be easy to do that without having so much conflict.

P.S. Both your ideas about making players get more stuff and more easily are bad. I disagree with them :stuck_out_tongue:

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