Fix your damn game @devs

This roaring entrance BUG needs to be fixed ASAP.

HOW THE HELL WHEN OPPONENT TT HAS 30SECS TO GET HIS TURN, STILL WHEN SEAR ENTERS,
TT GETS HIS TURN BEFORE SEAR WITH 1SEC DIFFERENCE,

SAME THING HAPPENS WITH MOJI,

ANOTHER BUG WILL BE TIME SKIP BUG, WHICH AUTOMATICALLY SKIPS YOUR TURN TO 200SECS.

@devs, if you guys are busy please take your time, I’m sure majority of ppl are already very happy with this PvP event, & victory point system.
HOW THE HELL*
How the hell
This forum is crap, wow

Poison requires the time to tick down to deal damage.
This leads to the next monster having its turn. Then roaring comes in. Roaring checks for any monsters at 0 seconds. Finds one already, then moves back one space.

It’s not a bug, it’s a feature. I actually like it the way it is.

The ran out of time bug is a huge pain though.

And when no one is poisoned on field?

Then there is a new bug and yelling at the devs without providing data won’t help them and would be counterproductive.

Bro, if it was yelling I wouldn’t be here.
Caps lock were meant to emphasize the topic. That’s all.

It does tend to be an indication of overwhelming emotions though.

I think the game takes the poison tick as a damage that happens after the turn was decided so the next monster already got its turn and is readyto go and when a roaring entrance enters due to the monster dying of poison tick it hets 2ND turn by 1 sec diffrence

But if you are talking about the same thing happening without poison ticking and monster dying cuz of it then something is not normal
I think the game takes the poison tick as a damage that happens after the turn was decided so the next monster already got its turn and is readyto go and when a roaring entrance enters due to the monster dying of poison tick it hets 2ND turn by 1 sec diffrence

You can lock this topic bro.