For those who haven’t bothered to try it yet, the way the elemental dungeon works is that there’s six dungeons one for each type, and each one has all 5 ingredients of its respective type. You know how many ingredients you can get for 25 tickets? ONE. And to bring down the other shoe, you don’t even get a choice. “Oh, you desperately need an aquamid to evolve your first legend? And you’re already covered on everything else water? Well too bad, have yet another seabottle/pixie. Have a nice day.”

This is simply not an improvement over the regular ingredient missions at all. In fact, it’s FAR worse. Let’s start with the bottles and pixies. In the regular missions, for each time you enter you have a solid 49.73% chance of getting the bottle/pixie you want, not to mention you’re almost guaranteed to get 4 total meaning a fair chance of getting more than one of the element you need, all for a mere *ten tickets*. Now compare it to the elemental dungeon, which charges 25 tickets for a 20% chance of getting a single bottle/pixie and nothing else. That doesn’t sound very special to me. Besides, if you’re still at the point where you’re trying to collect these things, you’re highly unlikely to even HAVE 25 tickets to spend on ED anyway.

Now for the harps and lamps. It should be a good deal here since they’re hard to get in the normal mission right? Wrong. The normal mission has, in fact, almost exactly a 1/3 chance of giving you the harp/lamp you want, still a substantial improvement over 20%. And the normal dungeon has a high chance of giving you at least 2 harps that you could likely need elsewhere, even if you don’t get the particular element you want. And you likely are already well covered in bottles and pixies, so that means you have a 40% chance of essentially wasting 25 tickets. Boo.

Finally, the pyramids. Now, in this case ED does actually offer a better chance, the normal one being 16.67%. However the normal mission guarantees that you get a pyramid at all, while it may not be the element you need that’s at least a new pyramid waiting to be used on another monster later on, while ED has the 40% chance of screwing you over, or perhaps even higher if you don’t even need the harps or lamps of the element. Plus the regular mission has a rare chance of giving a cryptamid, which no new player could possibly pass up.

In short, this event sucks. In line we came up with two solutions to make this event truly worthwhile:

1- Place 3 or possibly more than 3 random encounters before the final fight, just like the normal missions. This would make the odds far better for all of the ingredients since 1/5 is better than 1/6, and it certainly makes it worth 25 tickets.

2- Total overhaul. Basically, make players only able to do a single dungeon one time, just like the rare ingredients in super powerup, but when they beat it they get ALL 5 ingredients in the dungeon. This would be a massive help for someone that needs to get a particular monster evolved, it could cover practically everything it needs in one fell swoop. Best part is, it’s guaranteed. You have no idea how appealing this will look to a new player that’s getting abused by the normal dungeon’s rng. I honestly think this is easily the best path you could take. Also there’s an update on the horizon, so it seems like the perfect time to get this thing fixed up.