[Data] The Most Popular HP Boosted Monsters in the game

I was speaking as a moderator there. It’s a very common trend in the way you approach these discussions. Please no more discrediting.

I wasn’t involved one bit. I made all my points clearly above. For example, I’ve seen how strong it was first hand and recognise that only mythics were worth boosting which is what this change has addressed.

I get where you’re coming from, but I disagree. Monsters are made with low defence on purpose. If they wanted them to tank more they should give them higher defence in the first place, not put it behind a 100 ore wall.

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You can say the same thing about SE and Legends, they have less hp becuase of their rarity and lower amount of effort that needs to be put to get them.

So,

This is exactly what we are discussing, SE and Legends are getting now way too much out of the boost, compared to what mythics now get, which is nothing that would matter in matches.
If they wanted for HP boost to be worthless a year after introducing it, they should make it all across, not just for the highest rarities.

Idgaf about it. But it’s not nice behaviour in general. I’ve played hundreds of matches, much less recently than I used to but I’ve always kept in touch with the conversations and the meta. Of course some things slip my mind from time to time, which is unacceptable for the elitist gatekeepers, I know how that works.

The cherry on the cake is when someone comes up with: “so many people disagree with you”, “literally everyone disagrees with you”, that’s such a playground mentality :joy:

@Coltraz What if devs simply intend HP boost to be something that levels the playing field a little from now on?

Since Coltraz thinks that Mythic boosts are worthless, I vote that we scrap those, and let legendaries and SE have their boosts. Happy? :kissing_closed_eyes:

They are now not worth any amount of grind and activity if you intend to play competetively with 9-11 myths on a team. There is now no difference wheter we can or can’t boost our myths. That 500hp doesn’t do ■■■■.

Come on @Dev_VKC, can you help us here.
Why all of sudden with the Mythic stuff?
Where’s the statistics or thought process?


Boosted Momo after a quick draw from Cynthia. Then again after ultranova from Dusicyon. They used a second quick draw to finish it off.

Thanks, another example of high defense mythic that is doing great even without the boost. Show that again on some other ones.

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Lol, what? Are you suddenly switching your position to “the 500HP is only a problem for low defence mythics” as soon as you’re shown evidence against a lot of what you said??

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Alright, so you want to say we have: Bastia, Momo and Carmilla out of 95 myths a viable options now.

Based on my pvp battles the past year the boosts haven’t been a huge impact. (For individual monsters, yes. Overall, no) There was probably something like 0.1% of the times when a boost actually decided the outcome of a battle and it was mostly just carmilla tanking 600hp with 3-4 atks. Now, this difference is going to be even smaller, which is why I don’t see the worth of boosting. I could do it, and not do it and I’m sure battles will end the same way 99.9% of the time.

And I’m sure it’s the same case here, you would’ve won/lost whether or not it was boosted.

I just want the boosts to have a bigger impact, that’s all.

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I’ll point you to what I wrote above…

In other words:
The other mythics are simply in line with a bunch of legendaries whereas before they were all a step above. The highest defence mythics were always the best choice and they’re the ones which still stand above the other options (in my opinion).

Honestly, I think you picked the wrong monsters to boost. Carmilla was the only good choice, if I remember correctly. I boosted the top choices and it absolutely impacted my win rate considerably.

Above is a pretty typical season performance for my teams this year. It jumped to this after I began using HP boosted Momo, Soral and Bastia.

It was actually a really good example of where it did matter. Since they did an extra quick draw on Momo, they didn’t kill Nyx. I then did fermata and managed to play carefully in order to just about get the win (I left Prixis and Chary in the battle all game).

How is pointing out a fact that someone doesn’t play much competitive pvp discrediting? It’s literally an observation.

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Congrats, your bastia momo setup is still good, because it was great with 1000hp boost and now it’s ok with 500hp.

Telling @Unown he picked wrong monsters, because he did not want to boost obvious choices (went outside the meta ones) and now they are no longer viable for boost is a top tier comedy. This is literally worse for battling meta setups because now only the top tier myths with huge defences and % passives are the only viable ones. How does it make more fresh and interesting teams better by completely restricting hp boost on anything outside Momo Bastia Carmilla and Charbydia???

I was trying to dispute your claims with some logic and real case examples but I see you’re just saying the same old statements and not taking on board anything I say. I’ll leave you to your opinion, feel free to express it. Just please know what you’re saying is absolutely an opinion so if nothing changes to address what you think is wrong then it’s not a big problem that needs to keep being brought up.

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Log from 50 battles (I know, I am the crazy one playing 600 matches in a month) does not count as a real case example (regarding how hp boosts affect pvp). We had this mechanic for almost a year now. I can also keep attaching my 50ws logs with some % and numbers but what does it add to the discussion outside the fact that you run a strong teams filled with top myths?

Yeah log of 50 battles doesn’t tell that much. I have realised that after longer breaks (a week or two) the earlier matchups (first 40-60 battles) are usually very random. Im not sure if this is just me, but after the initial 50+ battles the matchups do change significantly (matches become harder)

Come back with a log of 200 and I’m sure it’ll have dropped down by 10%

As for the monsters i boosted, it helped with 1000 hp in specific lineups, like nagandia in fl. it survived glaci toxic killer and nova aoe just barely. This is now gone, while the tank myths are probably just as viable as before the hp cutoff. Coretta tanked kat, natu didn’t help much, but the fact remains, they were already not that great to boost, but it helped in some situations I kept running into. Now it’s unviable.

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:saluting_face:

Wow, I thought it was just Duck that likes to discredit/gatekeep this much.

I said pretty clearly that the screenshot shows a typical win rate that I’ve been experiencing for most of the year. That’s over roughly 1000 battles and where I’ve done over this magic “40-60” in a season.

Nope, they’re noticeably weaker with +500HP rather than +1000HP. In terms of it still being a good choice to boost them compared to other monsters, yes they’re still good but the +1000HP was huge.

The low defence mythics are now much lower priority, behind top legendary and SE choices rather than ahead of them. It means we’ve got a much more diverse selection of monsters to choose from that get an equal benefit, once you look past the obvious best choices.

I know you guys are upset that low defence mythics are much worse choices. I get it. Those are monsters you like and it was great making them somewhat tanky. It is a shame now to feel like they’re not worth it, but that’s got to happen if they want to encourage people to boost things other than mythics.

Btw if you’re interested in the numbers or want to conceptualise it easily…

Putting it very simply:
+1000HP is like adding two extra levels of defence to a monster. E.g. full attack → rounded.
+500HP is like one extra level

So things like Nagandia became as tanky as Cynthia. Cynthia would become like Onyxia.

For the full defence mythics it was like adding the difference between rounded and full defence on top of them.

Not discrediting. Just 50 battles is a very small sample size, while also sharing some common observation i have noticed as someone who has done both 500+ battles many times and also 40-50 battles in the recent times. The winrate of the first 40-60 seems to always be inflated due to whatever reason.

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