Am i the only one who thinks that a +3 cost for a meh 80 tu stun is way too much ??? 100 tu or 130 would be okay for +3 cost, but Not 80 tu
Agreed. An 80 sec stun is far too weak to merit 3 cost in almost any scenario for me.
Then use a 10 cost se stun healer after cyber. You don’t need to use the ss if you don’t like it
Its Not about to like it or not… E.g. Compare it to the other two stun legendaries … They got pretty strong ss moves, at +3 extra costs
+3 cost for 80 stun is quite good if you ask me. It can easily make huge difference
I think it’s quite good too. If you manage to get the initial stun, you’re going to get a kill or two and then stun the next mons too. It’s pretty powerful tbh and out of the 3 of them, it’s the one I like the most.
As unknown said; you don’t have to use it.
I don’t unlock Cyber’sercet skill . If use skill send back , we can use shock stun again
Cyber is usually useless second time around on the field. It’s then when you can use the ss for more value
He’s fine with 80 tu stun. In the right situation, he provides a lot of value with that. Let’s say he enters the field, stuns the whole enemy team. He can now either use his SS to stun lock the enemy team even more, send himself back for the endgame or timestrike an enemy mon and then use his SS for the next enemy mon that enters the field (if not a stun counter/converter). With his SS, you have much more strategic options now - though as said, under the right circumstances.
The cost is too much for the outcome there are better options then unlocking the ss.
You can literally play a stun bomb for 6 and save up cost. (200 sec stun for 6 cost is better then unlocking the ss) + you get it back at the end of your team to stun again.
Maybe pvp. For uc i will definitely love this ss because shockers disadvantage is their poison revenge. Without it being triggered it’ll be amazing
The 6 cost is a a great and cheap way to bring in stun, but its still an extra SPOT in the team, regardless the cost. These monsters also may sit there with nothing to do if the enemy got a stun counter, and sure you can switch place if you got the 8 cost evolution, but you will still lose momentum because of them. So the extra spot they take may become a burden, as they dont sync with nothing - its either you can stun and make a great impact with them, or either their own existence in your team may hurt you alot. The shocker dont suffer from this because he sendback him self at a very high speed, plus got alot more dimensions you can play with him (like backstab for poison, pullbacks, etc). It’s just more versitile and the SS give him another option for entrence control + getting rid of him at endgame. Better option imo then a 6 cost stun bomb.
3 cost for 80tu sucks, I agree. Both the other 2 ss cost 1 less and are better.