100%, but I think you’re underselling the dreamy entrance and death revenge. She’s better compared to Runedragon where she’s way tankier, deals with buffed enemies perfectly fine and punishes the opponent if they kill her.
Runedragon has proven itself, so I don’t think it needs too much justifying. However, compare her directly to other mythics and the fact she’s got 100TU killing on anything you like + those passives means she’s surprisingly good. Most other monsters have some kind of requirement on their attacking, a weakness or something but she has none of that.
It saddens me a lot. She’s such a basic and boring monster but simply works.
Maybe we can make her 8 cost then. If that’s all she needs.
Her “balance” was propably the laziest, least interesting change they could do that haven’t solved any of her main issues while making her completely cheese to just slap anywhere in any team and omit any of her teambuilding condition that she was designed for.
She should have killer immunity mixed into one of her existing passives (as we already have 3 in 1 passives exsisting) and change the SS to something that will kill of every token monster in your team or something. So you cant just straight up dead weight her or be forced to just TB TB TB
It kinda sadens me how i have seen her use shadowlight ONES since her tweak and every other time i meet her its just for TB
Remember when people were still asking buffs for Luna when the devs said she was buffed enough (and she is now a top tier sweeper for all teams like Kirina)? or when people (including my stupid ■■■) asking for buffs for already a top tier mythic Medusa when it’s only been a day since her release? (imo she suffers from the opposite of Candy where every single move she has is good and no cool gimmick which made her boring imo and why I wanted some of her skillset changed since I love Medusa the gorgon a lot and wanted her to be as cool as the daunt gorgon)
Candy is extremely boring but has a strong skillset. Very streamlined and boring. I personally think she needs a redesign (for skillset) not to make her strong but to make her fun and interesting to use. I can never see myself to awaken when she is so, sorry for being redundant, boring.
I loved how she could deal more than 10 k damage with 59 tu , but she is too restrictive she needs a whole team building, I think they should rework her , increasing the tu and remove some crazy conditions
If they made her condition “more than half your team of X or Y elements” rather than all your team, her design would work. I’m sure they could’ve done something simple like that.
I hope someday they do fix her design but they’ll probably have to go back on the two buffs they gave her (i.e. remove transient bash and lower her defence).
Bro I got a copy of candy when she released and when she release she was bad because of survivor and tokens would just f-bellsprout cry- you over making her useless. When she got transient bash she started so work out way better and if you use her with like poison or violet you basically get easy kills.
Yeah, but transient bash completely ruined her and allowed people to just run her with anything. I would love for them to redesign her in a way that she could work in teams she was designed to run (duo - elements). Maybe those unique skills should be redesigned as well.
Earth + Storm should have some rock gen added to the stun (or not stun at all - just 10tu push back for targets?)
Fire + Water should be the poison one
Shadow + Holy should have some other effect (maybe shielding / death curse / stealthing / sleeping).
i wanted to own her for trashbash, dream entrece and death rv for cost 11. but now it’s cost 12 i have to rethink. I don’t even remember what the other skills do. Trash bash really ruined everything.