As someone who has played the game for a considerable amount of time (with few breaks), I don’t understand why the catch rates for ingredient monsters have been drastically reduced. The game regularly introduces new events, has a decent amount of both offline and online story content, as well as PvP and bond quests to keep players engaged. Given that, I don’t think basic mechanics like training or evolving should be made this tedious. Can something be done about this?
3 Likes