attack and defense boosts

Can we discuss how more and more mythics are getting those passives that boosts both stats?

In my opinion those boosted monsters should not be strong enough to sweep with uncharged bloodmoves since their first turn, or kill while using skills on totally not correct targets.

Some examples:

  • Hu Shin killing with instant true hit (true hit was recently boosted even more), even without any protectors on field, then proceding to use half-charged bloodthirst and grabbing another kill on the first turn.

  • Harleking can oneshot (focus move as well) ANYTHING with uncharged bloodthirst with just 2 shells on field (ultimate endgame monster when poison is blocked by the list).

  • Apollonis sweeping with double counter slash while not targeting any fire monsters - I know the restriction on it is narrower than the other ones, but it is still weird.

The same is applied to the newly released Vixenblade - it’s not as bad but combination of piercing and stat boosts makes it very easy to abuse and kill not-viable targets.

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I have some mixed feelings about stat boost in general, but I think they work very nicely when there’s a strict condition that has to be met for the boost.

The monsters you mentioned all have very strict conditions:
Hu Shin - no mythic teammates
Harleking - have a dead weight Bronzeshell teammate
Apollonis - 0 reinforcements and not the last monster remaining

In these cases I think it’s fair, plus they’re all medium speed so it’s not overly oppressive. As far as I’m aware, Hu Shin’s instant true hit doesn’t actually one-shot? When non-critical it deals half the damage of 0-kill bloodthirst so it does very good damage but not one-shot (bloodthirst does enough to one-shot squishier things, the two combined can take down tanky monsters).


I really don’t understand the argument you’re making about killing on the first turn with moves. There are many monsters which do this anyway. For example, your profile icon
 Prixis does one-shot damage on the first turn at 85% speed, often with focus and even sometimes piercing. Is it just an arbitrary complaint because you don’t like non-critical moves dealing high damage?


Vixenblade is a much better example to bring up. This monster is a bit insane with its high speed, stats buff, HG and low TU sweeping. However, I think it’s probably a case of them making a monster way too strong rather than whatever point you’re trying to make here.

:point_down:

I am not talking about skills that have restricitons or requirements. I am only talking about killing stuff with uncharged bloodmoves because of the combination of stats boost and piercing

It does anything that is not a high defense - her 300% attack and true hit boost allows her to

i’m surprised seeing the damage of buffed apollo

This example shows that uncharged blood moves or skills targeting not the correct targets should not kill monsters only because of their crazy attack boost and sometimes piercing on top of it.

And I mean damage that one shots full hp monsters, not finishes them off when they are on low hp.

This all sounds completely arbitrary to me. It might offend you that a non-critical move can one-shot but is there a legitimate reason why it’s a problem??

The way I see it:
Normally blood moves require X kills to do critical. However, on these monsters they have an alternative condition to do “critical” which is the condition for having the stats boost.

That screenshot is a little bit misleading because one of the enemies is taking 1.5x damage. Also, they’re both taking about average damage. I think the damage dealt by a buffed Apollonis is more like average 5.5k damage. Now obviously that’s high, but the ±10% variance does mean the higher HP mythics have a chance at surviving and it doesn’t do particularly well with HP boosted mythics. Obviously that’s very strong, I’m just making sure we’re straight with the numbers.

Defense boost, always make trouble in game. They can one shot u, but u can’t one shot them.

Appolonis , Harleyking, and hu Shin. I am 100% sure many PPL ask them for get buff in the past.

And When I Saw this thread, its even funnier

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Do you think this is pretty normal? Then we should just re-name it to double slash and call it a day - and I know it is in the endgame where she is boosted.

My whole issue is when attack boost goes that far (with piercing often on top of it) so the mythics can just use any skill to sweep - uncharged bloodmove or skill that should not be critical on picked targets.

Okay, it’s fair to have that opinion but I’m still struggling to be convinced it’s a problem. If you can find a bunch of cases where it’s a stronger argument that it’s a problem then maybe myself and others might be on board.

For now, I’m still sticking to this


I think most of the monsters which have large stats buffs (to the point where non-critical moves one-shot) have big conditions to be met for the stats buff. So design-wise it makes sense, it’s just different to what we normally expect.

I think it’s just pretty normal cause it takes certain conditions to activate the apollonis boost, Apollo doesn’t even have any other skills other than a double slash with a high cooldown, Look at Carmilla’s 1000% boost with very easy healing. you’re just too selfish and don’t want to accept defeat from underrated monsters

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That’s not even my SS or my fight, Carmilla has a defense boost, and I am using Harle myself and can see how ridiculous that 400% boost it.

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If some monster can get a boost why can’t the other monsters? We don’t even complain about other people’s monsters even though we don’t have them, see it’s not even your fight then why you protest it more then the other, poor thing

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Welp the thread was not abt only attack boost it was abt def boost too .
An example for a decent buffed myth is ophidiator (50%) no dbl bt charged frm one kill , can only tank 1 hit frm most of the stuff .
Anything beyond 100% is just stupid and Dev’s releasing them / buffing almost everything with boost makes thing more worse .

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Let’s talk about the 200% defense boost of Irid while we are at it then. Just make it harden carapace+ where it lasts to 100%to 50% health instead of the 200% boost it has now. Or even better just given it immobile carapace+ which is sclopendragon passive but to 50% health.

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funny thing Coltraz complaining about piercing things, the only that can kill his myhts lol


Btw Hun Shin failed to kill Carmilla when I had a rock on the field, I mean this “boosted” myths help some F2p that can aim for them,they wouldn’t have a single chance then again hight myth users so I don’t think is bad, many things in this game are very good, idk why this should be a problem, just combat the fire with fire

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:popcorn:being prepared now.

Are you comparing hu shin dmg on the highest defense monster in a game with boosted hp?

Yes, like u didn’t complain about her or Iridi, cause they carry u

Sorry mate, another day, feeling bad rn, going off

Thing is, they add boosted stats yes, but they also keep adding piercing moves to every new monster which really doesn’t help def boost nowadays :joy:

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