Nope, Moku does not need to be the last monster, Aracnadiva need to be the very last monster to use the SS so Aracnadiva’s because of the restrictions should be infinitely powerful.
I would make it:
Insanely high damage (like Eternal Revenge)
Piercing
Nullifying Revenges
Going through Stealth
50 TU (To give Aracnadiva a possibility to survive through Bloodlust if the opponent has more enforcements)
I know sounds crazy, but if you think about the restriction needed to use the SS is absolutely deserved.
I hope they would tweak that move to the existing last biters and not to a new mythic “last chomper”.
Dragaia and Godfeather are among the most out-dated legendaries if not at the very top of the list. Like Apollorexus and Taloknight, they just don’t have anything to offer what another monster couldn’t do better.
Honestly, I think it’s fine how it is. Arachnadiva is already one of the few mythics that are very strong for both pvp and pve. I’m fine with increasing the piercing damage of last resort a bit but anything more than that would be excessive.
Arachnadiva its amazing though when it comes to the ss its not that good looking from that point so most of the time its better to turn it off to save the cost because of how hard it is to get the conditions together to use it taking into account the nerf of the expiratory goat. If we look at the closer monsters closely we can see that most of the monsters that shoot 4 enemies do it at a TU much lower than Arachnadiva and with more comfortable conditions, 160 TU in my opinion is too much, as I said before she is incredible but if she ss it is practically impossible to do in pvp from a high rank . I would love to see her getting Link Last Resource 100 TU, restricted to 250 seconds from the start of the battle, also this way finally the cast of plants would all have a monster of assassins . My two cents here. Thanks for reading
It’s kind of funny how both Arachnadiva and Suikenshi came out at the same time. Both are very strong monsters and both have secret skills you almost never want to turn on because they’re a waste of cost.
Arachna doesn’t need the buff, but I would like to see the skill doing 100k damage so it’s something fun for super buffed PvE. Making it ignore stealth and stuff is unnecessary in my opinion
I mean to change the restriction of being last per link and also 250 TU from the start of the battle. I think I didn’t explain myself well. Do you understand now?