Hi Ladies and Gents,
most of you probably do not know me since I’m a f2p-Player who most enjoys the PvE-side of Neo Monsters.
I think the nerfs are discussed intensively already, but I have the feeling mainly from the PvP-side of Neo Monsters. I have to admit, that the changes to Dusc are understandable to me. Before, you could have put Dusc pretty much anywhere in your lineup and it was great. Now it became situational.
Flacco is a tricky one, since it is and always was shop exclusive and you do not even get the total investment back. But on the otherside, I think it is still valuable to the team, and who would give back any of their beloved monsters anyways.
For me, the Goldtail-nerf is the most surprising one, and honestly the hardest nerf for me personally (consiering all nerf in the last 3 years), being a Goldtail-fanboy for years now.
Allow me to explain why:
With this nerf, for me a whole playstyle is dead. [MATH WARNING] You can compute the average time to sleep a monster by the seconds of the skill divided by the probabilty (geometric distribution). So before, goldtail required on average 42 / .75 = 56 seconds (without additional support) to sleep a monster. Which is much better than the 59 / .6 = 98 seconds for the “normal” sleep legends (shadow and storm). Now, THE sleep monsters of all time has a average time to sleep of 85 / .75 = 113 seconds, so the “weaker” sleepers are even better now.
So now you cold ask: Why is this so important?!
Because there are many strategies (especially for the extreme hard versions of PvE events), that heavily relied on the sleep lock to charge other monsters, such as pola or leo - leo much more than pola. Especially when the other monsters have 20k+ health.
But you could ask again: Why is this so important?!
Because this was by far the most reliable strategy, and basically all players had access to it (at latest after one year of playtime, which you need anyways to really have a chance in the harder PvE parts)! Many people said, sleeping was RNG. This is correct. But are the other strats less RNG? Definitely not. In my opinion, Necro + Auro with Death Revenge Clones and Magga (limited monster!) are now the most reliable strat since sleeping is out of the picture. And this is a pure RNG-festival. You cannot control, which monster you remove first, and since 2 days of testing I either stomped challenges having 12+ of the buffed monsters reanimated on my side, or get crushed really hard with the same strategy and decision making and level of challenge (Ultimate Challenge Level 350+).
So my suggestion to the devs: When you change values, ask a mathematician first! I would have offered a helping hand! If you want to make Gold different, make it 100% sleep (like the green fluffer) and 70 seconds (the name potent sleep would still make sense, and the different move pool and no passive abilities would justify the better sleep than storm or shadow). And having so many sleep immune / Isomnia monsters around, It didn’t become easier to execute the sleeping strat anyways.
If you are still reading, thanks for the attention and happy to discuss!
Best
K