Tower Tournament

I understand it was only an example. My point was that after playing their other games that is not what anyone was expecting from this.

Well then I sadly welcome all of you who have never played a game of this variety before to what I would consider to be the way a majority of games are like these days. 

And in terms of both styles of games, I still think the tournament is fairly reasonable. It is completely manageable to get the top billed prize, the super epic at floor 60, without spending any money. 

Maybe you are missing the point. The tower event is just another issue. There are many things bothering players, oneof them being the lack of communication from the devs.
There are many successful games with IAP that do not make you feel like you are being ripped off if you decide to spend money.

Another big issue was the false advertisement stating that all 900+ monsters were catchable.
The timers are ridiculously long, the rewards are a joke, the egg system is very flawed and the formula changed when compared to their previous titles. The list could go on forever.

When you have the majority of the players complaining is because something is not right. We are not trying to sabotage the game. We believe there are many ways players can be encouraged to play more, feel more valued and eventually be willing to spend money without having to destroy the game’s balance.

It is important to hear your customers and discuss ideas to inprove your product. As I said many times, these games have pontential to be great and eventually make a lot more money than now with a huge fanbase of happy players.

I guess that’s not the goal here.

But with coc it rewards you equally you can wait and build or speed through money gets you nothing more than hard work and patience
They can still have large rewards for paying customers or high level ones that are separate from the lower levels but still give lower level guys the chance to catch up it will just a lot longer

I’ve played games like that before, the concept isn’t new to me. Just because I’ve seen it before doesn’t mean I have to like it, and even though it’s common place that doesn’t make it okay. Games like this one is now are designed to prey on certain parts of the brain. These games are what Casinos wish they could be: access anytime/anywhere, no laws regulating the activities, no need to EVER pay out, they don’t even produce a physical product (so as soon as they make a monster everything after that is copy/paste). Games like this one is now are designed to make money, and what’s worse is that the actual fun and entertainment are secondary.

The game new update will fix a lot of problems and give it some cool new content pvp won’t disappoint

@Lochi, I’m not saying that I doubt you, but I certainly doubt them. So far they have done nothing to restore all of the lost faith. And instead of communicating with individuals maybe they should post something in game or address the forum.

We just have to wait and see
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This is a post about the tower tournament, not the game as a whole. If you have other complaints, go somewhere else. I personally don’t think there’s really that much wrong with the tournament and I feel like a lot of the complaints involve baseless whining. 

Clash of clans, again, was just an example. An example that has a fairly decent payment system actually. There are infinite number of other games that have equally poor payment systems in relation to this one. The point of my comment was to show surprise at how many people seemed to be astounded by this practice, as if it was a completely new thing. 

That’s a very good point. There is a whole psychological thing behind a system like that.

What really bothers me is that the event is designed to be impossible to beat all the 300 floors without spending money.
It is funny to see that some players actually think this gaming model is fine or acceptable.

Here’s an idea. Just don’t spend money on the game. If you have such an addiction problem that you can’t help dropping $400 dollars on the game, you need some help. And I’m pretty sure no one things this is an acceptable game model, the point is that this is a standard game model. It is good to try to get the developers to improve and to change tactics, but it’s silly to act like this is something new.

Another problem to consider is that they buff the monsters that we face as we go higher and higher. I’m at stage 80 and the monsters faced are more buffed than the ones in online missions.

Did you win? If you did how many monsters did you have left? What’s your team?

Yea I won, but they were so buffed that a Musharoo was able to withstand Ultradusk (All) from both a Shadowyrm and a Nightlord each.

Well, if the ladder stops at 60 with the super epic as a prize, then paying players would have nothing to spend their money on. Think of it as extra challenges from the dev to cater those paying players. They could also test their bought line up with the extra floors.

That’s not really the issue. I just don’t agree with the fact that I HAVE TO pay in order to complete the 300 floors.
If players want to rush to be the first ones to complete the dungeon and get the top rewards, that’s fine by me. I don’t really want to spend money but I would like to be able to go through the whole thing.

That is not to mention the fact you get 0 training points, a lousy 100xp points each floor and you have to wait 80 minutes to have a single run.
Feel free to disagree but I stand by my opinion that this is a flawed game model that is new in the series hence older players are having a tough time accepting it.

It is indeed flawed that you have to spend money to ascend the tower faster than other players, however another factor to consider would be the difficulty that increases as you go higher. This other factor may offset the spending part as players may be unable to clear even if they have the tickets. I feel that the devs should not buff the stats of the monsters that we have to face as we climb higher.

 impossible to beat all the 300 floors without spending money im now floor 47 used i think 5 gems for reset tickets

I completely agree with what you said here. We’re used to the try as many times as you want and eventually you get it gameplay style. Now they’ve just turned to the you have to spend money in order to at least get 75% of the prizes which is total BS. 

Well, I’m still at floor 40 and the battles are still fairly easy. I only have one Legendary from HI transfer and a few super epics all from free gems. I had a really tough time at the Champion’s Son mission. I managed to win thanks to death roulette working wonders (after loads of attempts).
I just didn’t have enough power to get through using the strategies I had at hand so I understand exactly what uou mean.
There are a few players stuck at higher floors though, which I believe to be due to difficulty. I think increasing the difficulty is part of the fun, but at the same time it needs to be designed to be doable with catchable monsters and a few epics, which is a realistic scenario for many players.
Even if it requires some serious strategy, it has to be possible without spending money otherwise the game has to be advertised as ‘IAP required in order to progress’. The way it looks right now, some missions are not possible without good legendaries or luck based moves (death roulette).

Let’s hope the update that is being mentioned will address some of these issues.