New Balance Changes (update 2.59)


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Come on @Dev_VKC
Did we really get a “balance update” for that???
What happen with everything we talk about???
Calamitas, CW, Astra, Pandora???
Nah this have to be a joke, and a pretty bad one

We just had an update at the beginning of this month, but we’re being forced to update our game engine soon, and we’re not sure what’s going to happen after that with updated version since Neomon’s system is quite old. So we decided to implement as many things as possible for the coming months before the engine update.

You can think of this as a mini update with free login bonuses.

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Understand
I really aprecciate you start to change the game engine a few months before anniv
I still remember that anniv of 2021 (or was 2022) when Android users need to wait almost 5 days to keep playing

The Agent M buff is solid. Double Poison Eater was never a high TU issue on its own, the real problem lies in how it is used on specific mythics like Uraniumedhus and Mechryda, where it just does not work well as a main sweeping move.

If a Legendary can have Triple Dreameater at 100TU and still hit absurdly hard with just one target asleep, then a Mythic running Triple Poison Eater should absolutely get the same treatment.

Uraniumedhus is still weak overall, plagued by killer weaknesses, low speed, paper defense, and some pretty gimmicky skills that do not carry their weight.

As for Scorpiogeist and Astrajlyth, let’s be honest, they were already in great shape. They did not need another round of buffs to push them further ahead.

Edit:

Lol so it turns out MONO Double Poison Eater actually had its TU increased :upside_down_face:

Wasn’t the whole point of restricted variants like MONO, SOLO, or LINK to have lower TU than the standard versions?

What’s that? Will that change anything?

Agent M didn’t need the buffs but removing the weakness from the little guys and giving them lower TU revival is really nice. I was already using at least two of them (1 in the FL and the other in 5th) so this should make them even more resilient.

Nice to see a scopriogeist buff for double poison eater. Maybe he should’ve gotten a union passive or skill too so it can incentivise players to pull for Selkette. Personally think Scorpiogeist even replaces Selkette position in poison teams if not you won’t even run both when ALYCE/Astra/Asmodia/Orochi with Deathgazer/Gorgodrake and their any combination is still way better than what Selkette offers.

I won’t debate any longer. I LOVE Selkette’s design (not the skills, they are okay) and I wish she was at least as good as prebuff Agent M was.

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Hopefully not. It may break the game.

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I think he is asking about changes like Grapichs or finally the Guild systems

I was guessing they might have decided to change battle mechanics!!

Selkette does not need anything more.

It’s a weird design choice that all poison eaters without conditions are now 160 TU… The multi hitting ones are basically now in every way better.

This TU precisely has been the most outdated feature of the old legendary APs. Would it be too crazy to give them “Poison Eradicator”, 160 TU, single target but instantly kills a poisoned enemy. This would breathe some life to those very outdated monsters. Just as a reminder I’m talking about Flarevern, Omegasdragon and Tiamazus

Mono is not a restriction. Solo and link are.

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Can you reveal some details? You look worried

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maybe this (source: chatgpt)

You want details? Here you go.
We need to update our engine to do this thing.
Yes, I am worried. Good luck to read them :melting_face:

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AI loves to clone now :rofl:

Wow
App will need Android 15
I have Android 13 so, it’s time to say goodbye

Here are my thoughts about Agen M buffs

Lower tu were expected and honestly was expecting a bit lower specially on phase out

I was also expecting more damage from her skills

As for the partners:

Suito is definitely the best one out of the entire group, i still dont know for sure if he can cut it in but definitely has the best chances. I was expecting that his skill will be reduced

As for the other two they are still horrible,

Mark guy should get a tu reduction on mark and just give excessive force permanently

Focus guy should have significant reduction on the traget skill and probably mark them all when dying

As now i still dont feel jerbo have justified their cost honestly

As far as i can read, now game system will be updated to api level 35 for android 15, so does that mean we can’t play anymore on lower android versions?