Monsters Balance Ver. 2.49

Thank you for the feedback guys. Please keep it civilized. There is no absolute right or wrong; it all depends on how we view the monsters.

If you compare monster to monster, yes, Carmilla’s cost is unfairly lower than many Legendaries. However, it isn’t entirely fair to compare a Mythic to a Legendary, and we stand by that perspective.

Excluding the luck factor, the gems you spend on awakening a top-tier Mythic like Carmilla can also be used to target four top-tier Legendaries. You sacrifice three potential spots in your team for one Mythic, so it should be good, cost-wise.

That doesn’t mean Legendaries are always worse than awakened Mythics. Our point is simply to explain that we will not compare a Mythic’s cost to a Legendary’s.

I also read a comment comparing Carmilla to Deviladus. We admit that it looks more unfair, and that is an area we can improve.

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Please take also a look into arachnodrake 17cost in comparison to carmila

You forgot @LDN_TiO_OoO he’s the true top PvE player since years and his YouTube content is impressive.

I’m just a grinder :joy:

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But he’s not active right?
I am only talking about active player

Sakura has a 20% chance of putting the incoming monster to sleep…

Onyxia still costs 16 despite its recent nerf to make te Ss useless

This is actually an interesting idea if restricted to monthly PvP.

The restriction list becomes a sort of “penalty list”: monsters included in the list have their cost increased when building teams for PvP.
E.g. Voidress is 17 cost, but during a specific reason the cost might raise to 20 (or less/more, depending how problematic the monster is).

The reason this sounds particularly interesting to me is because this allows for the reverse treatment: while overused/overpowered monsters have their cost increased, underused monsters could have their cost slightly reduced (e.g. Terragar goes from 15 to 14 cost) to encourage their use.

I’m not very sure about the reverse penalty list, since it needs to be large enough and made by monsters weak enough that people don’t include the same monster(s) for cost reduction without actually building around them.

the same combos would be seen on the teams permanently

Well, would you add an Airavalon to your team if it costed 1 less?

If something works and is broken, I would play with that team of monsters over and over again, I don’t care about the cost.

Ok, but if half of the monsters you’d use had their cost increased, you wouldn’t physically be able to use them because of the 206 max cost. That’s the point I’m making

Then how is the cost determined if you do not compare them, there is no base.

Thats why the game is out of balance, what is the priority here game balance or wallet balance

Yes mythics are harder to get and they provide alot to a team unique abilities and higher stats that is enough reason for then to have higher cost.

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I would remove some monster from the end but I would play with the same team base

you have answered yourself

The game is unbalanced because mythicals cost a lot of gems and if that advantage did not exist, no one would awaken mythicals. This imbalance is what makes players strive because they know that if they get a mythical, the jump in the quality of their team will be enormous. ( Opinión)

It’s marketing, creating the need to have that mythical thing, if that is lost…

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I hope u not buff deviladus to become carmilla 2.0 and somehow give her perfect stance :sweat_smile:

U Made pretty good limit list, last 2 season. Aware of strong monster and somehow know they combo .

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Thanks for answering, but the luck factor cannot be excluded here. Some wake up with 400 gems or even less, others wake up with thousands, so I don’t think it’s fair to exclude that. And although the argument seems valid, many mythicals are more powerful than three legendaries. We also have something called a list of restrictions that every season has some of the best legendaries, the same ones that thanks to them we can face the mythical ones. Whales are simply tickled by that list because they have so many more options. Consequently, I think they should be more careful when making the list so that that 3 to 1 difference can be seen and the legendaries are really competition for the mythics. To put my personal case, I already explained why I can’t buy gems. I have been unlucky that the shrine never gives me more than 700 gems. I’ve been trying to wake up Kuromasa for almost a year and I haven’t succeeded. I collect and spend in vain, I am stopping catching good legends to collect and in the end spend for pleasure. So therefore, luck as you call it can in no way be left out. And now to top it all off with the increased cost of some legendaries, things get a little more complicated for us, you have to do magic to be able to put together a competitive team. So I really don’t understand what’s going on with this game. It is simply becoming more and more difficult for us f2p to face p2w.

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You going for and running only S tier mythics instead of maybe trying some less obvious ones is not helping either.

He’s very active, he just don’t post too much inside the forum, but he is constantly doing every PvE event until the very end and uploads the videos to YouTube.

And on top of that he’s such a friendly person.

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I think the topic derailed too much along the way be it due to language barriers, misinterpretation or misunderstandings. People start panicking and get into defensive mode and everything becomes a mess.

What I suggested is that monster cost should be looked at regardless of monster rarity.
Within that context, I understand how a mythic is a lot harder to get than a legendary, but by hatching for mythics YOU WILL ALSO get most legendaries as a byproduct. So whatever changes benefit legendaries, will benefit most players anyway (Good thing for the overall morale of the game as more people are happy with positive changes to more common monsters).

As far as comparing legendaries and mythics, I find that it has two perspectives. Let’s say Padrinorca costing 16 is fair as it’s one of the strongest legendaries, Carmilla costing 14 in comparison is NOT, regardless of rarity. This is where we need to start being realistic. If Vixenblade cost was let’s say 17, anyone saying that they would not awaken her is being disingenuous. Any very powerful mythic would still be awaken if the cost was slightly higher.

What I would suggest you guys take into consideration is how vital an SS is for certain mythics and work the cost accordingly. Let’s say, Carmilla doesn’t need her SS to perform well, so her cost should be at least 15 without her SS. It’s obviously a single example and it shouldn’t be taken at face value but I feel so many people are misunderstanding the suggestions that they will automatically think I’m saying we should only change Carmilla.

Now I think some clarification is due in regards to how you guys are working out monster costs. If you say that a mythic has to have an advantage over legendaries, wouldn’t it be enough to either have a lower cost for the same level skillset or instead have a similar cost/slighlyy higher cost but with much better skillset? I feel like pushing for both lower cost with a much stronger skillset a bit too much. I’m sure there’s an option where all of these possibilities can meet in the middle.

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Yes i am running S tier mythics but i am fair i will point out when the game is out of balance, and right now the game is absurdly out of balance. The gap between players having mythics and other benefits is too huge

We already have,

Mythics costing less then legendaries
HP boost
Legendary pots

All issues that effect pvp in a negative way, and to make matters worse, legendaries that see day light get nerfed for no reason while obvious issues get ignored

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