Monsters Balance Ver. 2.49

Why is someone else’s spending such a big deal to you, though? I’ve seen a lot of this “holier than thou” -mindset from you especially.

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Nerf eonarx next plz :sweat_smile: (I am not joking that thing is better than myths rn)

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I think it’s easy to understand, I don’t care what they do with the cost of the mythical and legendary ones, I don’t make the changes, but it’s common sense that developers want to make money (like anyone else in their job, or You don’t want to win more) and it is logical that if Vixen cost 20 cost many people would not wake it up since it would not be profitable for that cost, I for example would not wake it up, and probably neither would you (with free gems or without free gems) I don’t know if it would end the game, but what is certain is that the income would drop a lot and I don’t think the devs want that, so I’m going to say it again to see if you understand, the imbalance that you perceive is simply a way of attract f2p and p2w players to spend gems on certain mythics and is necessary to incentivize spending

My monsters are nerfed and banned just like everyone else’s, and I give my opinion on what seems to me the same as you, are you going to tell me what I have to write? :joy: I think I have been clear in explaining the mechanics and you can talk as much as you need here because the mythical ones will continue to be “superior” although I don’t think the latter is true in many cases.

It’s not a big deal at all, that’s why I don’t see how it’s relevant to any discussion. You spend and you keep quiet about it. How much one spends should not interfere on whether a monster needs a buff or nerf. Or should it? Since you deliberately chose to ignore Coltraz’s hollier than thou mindset and point to mine, I guess I know the answer.

It doesn’t. It doesn’t matter what Coltraz and Iberian say, devs do what they want with balance. But obviously they will be more careful about nerfing the stronger mythics because of the fact that more people have spent money on them.

But somehow when a nerf happens that mythic becomes an “F2P Mythic” that should be immune to nerfing and the non-spenders are actually the ones who complain more. They’re also the most toxic members of our community.

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Who suggested a cost of 20? Why are you taking examples to extremes. Let’s say you increase Vixenblade to 17 (as these little cost adjustments are probably enough) nobody will want to awaken her anymore?
A cost of one up or down it’s enough force someone to make adjustments to their teams.
What I am suggesting means that even mythics could have their cost lowered to make some more viable so don’t turn this into a legendary vs mythics competition as it’s not about that at all. It’s simply stronger vs weaker monsters and how cost balance could help reflect that aspect.

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I think I have been very clear, you can continue writing 283728 messages to try to change something that is not going to change because of what I have explained to you, good luck

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How crazy is that, no one here in this thread has said anything about cost 20, the only one who has said a figure was me and it was 15, of course 20 is crazy. On the other hand, this topic of p2w and f2p will always be controversial. Look I for example, I don’t buy not because I don’t want to but because I can’t, in my country there is no payment support, to be able to buy I have to give my account code to someone who lives in USA for example, with the risk that entails, and also I have to pay 400 times the value of the dollar because in my country money is not worth anything. So for me, with the sacrifice that I have to make, I cannot afford to do it. Whoever can do it, should do it, but they think they have more rights than others and it is not fair. The game depends on both, p2w because the game needs money, f2p because it is the base and the largest number of players and food for the whales, there just has to be a balance so that the experience is positive for all.

It might look like that sometimes but actually that’s due to a jealous mind spinning it that way through mental gymnastics. Of course spending doesn’t make you a better person. Nor does not spending. Through spending you get a more valuable account but that’s it, the gain is only “material”.

On the other hand, it is clear that the developers also play the monsters as they can before they are released, no one knows the potential of each monster better than them, so it would be best if they studied it well before its release to avoid all this nerf issue and so on. If they study well their abilities and the impact on the game and how it will affect the meta, I think the issue of nerfs would be more discreet. Of course it is true that what they try is not the same as what the players will do, but if they study it well, things could be different from how they are now and this way, all this that if they paid then it cannot be nerfed is avoided. If a monster is unbalancing the game, whoever paid it or not, whether its abilities need to be tweaked is done.

I don’t believe I have any right more than others, I don’t care if the costs change, as if they put all the mythical ones at a cost of 30 I DON’T CARE because I don’t make the changes, I’m simply telling you why it’s not possible to do it I don’t believe with no extra rights I simply give MY OPINION, just like you, and from what I see you do think you have some extra rights for being f2p, all this because they raised the cost of domgoo and you tell me to I’m the one complaining about nerfs, are you looking at yourselves? It’s my last message, I’m too lazy to answer.

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Well I don’t have that thing, and I do think it deserved the cost increase. It’s not about him, it’s about the game in general. Because believe it or not the cost influences to some extent in the formation of teams. try to put in your team how many legendaries you can that cost 15 to 16, to see how far you get, and the legendaries the vast majority depends on their SS to function well something that does not happen with the miticos, look at carmila, she does not need her SS to tear you to pieces something that if it happens with Doongoo to give an example or Moku to give another example. You are closed in your head and you do not understand the detail of what is being talked about.

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I don’t know that myself. And propably don’t want to know :rofl:.

I am fine with any of the nerfs as I can swap them for the next mythic anyway.

At this point some of you should know that those changes you are proposing will mostly hurt low and medium spenders and not those who can brute force any mythic on any banner.

That’s end of my discussion about it.

This thread is so dumb. Normally I’d add something even if it’s pointless but this isn’t even entertaining anymore lol

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If squinty and coltraz play seriously top 1 spot would be sealed permanently.

But here are some mons need nerf:
Nyx
Vixen
Carmilla( reduced defence to 600%)
Motor dg(only one token)
Javkolene(only one token)
Sakura ( 80% sleep should be reduced to 20%)
And game will be much balanced. That’s all dev has to do.

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I’ll be the first to admit I’d be totally screwed if I had to face two coltrazes

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Gameplays also matters and you are way ahead of them but they can find counter for u easily. Ducks collection<<<<coltraz/squinty

For me top players:
Duck
Coltraz/squinty
Arjuna/me/ prem
Zues/lemon
Dice

Top pve:
Exu
Exu
Ebo
:joy:

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