KD's HP Boost guide


The strategy for optimising HP boost


In practice, with the 1 daily ore we get about 3.5 boosted monsters a year. In any team, you use roughly 14 strong monsters so that's 4 years to have them all boosted. Plus we're using different monsters in each team, getting new monsters, etc. Hence, the reality is probably just some of your team will be HP boosted (e.g. 5?).

For that reason, it’s essential to think of HP boost only in the long-term. The question is: What would you like to have HP boosted 2+ years from now? That can’t be something which is good in the specific PvP meta right now, it needs to be more generically strong. Also, the game is trending towards high defence monsters (especially important because things will be HP boosted too). Also, mythics are generally accessible over time due to the fortune shrine so we should assume the future meta is where we’re playing mostly with and against mythics.

Hence, monsters ideally need to be doing 6k+ damage to tanky mythics in order to kill HP boosted mythics as well as some other criteria we’re about to list in the section below.

However, first there’s a key concept I came to realise while considering what kind of advantage you can get from HP boost. I think this is probably the biggest advantage it gives you:

  • If you pick tanky mythics to HP boost, you can create a team that many opponents will struggle to kill and that will make you win easily against those players.

We already see this with mythics vs other teams and it will be even more so if those mythics are tanky plus also have extra HP. People will have to be prepared to face teams like yours by using monsters that deal very high damage in order to stand a proper chance. If they are using some monsters which don’t do enough damage you can quite easily ignore those ones.

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