Welp. Guess I’m taking extra shifts at the pub then.
I figured something - you want to stop around in between legendary. This worked for me and I was not getting any legendaries until I tried this.
Wow that’s a HUGE space…right dead in between? Sometimes I would stop just AFTER the gold bar with decent results.
That gave me nothings until I used my last 50 gems and did in between (not quite dead center) and got two legendaries. (No last biter though :()
The wheel is double randomised now meaning it will be a lot harder to roll what we want they patched the old exploit and that was very hard to pull off in the first place hopefully they change the wheel to put legendaries under seperate icons instead of just 1 legendary icon or have some sort of gem pack legedary deal in the future
Lochi is right., They changed it :(
I was really hoping to get an Oniblade, but no dice.
So basically, it’s a (I don’t know, just making the numbers up) 1%chance to land on a legendary now? No matter when you press start/stop?
Not sure if it’s quite that low, maybe closer to 5%. But still your really gambling just to hit a legendary bar, and if the wheel is “double randomized”, you may want to think twice about how much capital your willing to lose for a set of pixels.
Perhaps a single method works “some” of the time now. Who knows, I’ll be testing it out later in the day and let u guys know if I see a pattern. Pretty much going to see what worked ONCE and seeing how often it works if repeated.
Okay results of my test are in.
Investment: 450 gems
Result: 2 Legendaries (dups)
Piles of epics
Some super epics
Method I used:
Hit start on same Legendary Bar. Waited for that bar to reappear once it did I started a timer and stopped at .25s increments. Once I find a time that hit a Legend I would then repeat the exact method.
Once I got my first Legend I took a note of the time (3.25 s). That time wasn’t successful again.
I did notice the wheel layout change throughout the process.
Conclusion:
Seems to to be random. This method yielded a whopping 2.2% legendary hit rate.
Good Luck guys…and happy spending.
That’s exactly what I think - it just follows a random distribution and there’s no trick. Super harsh to spend that much for no returns, dude
…
I just did a guesstimate, I’ve spent about £300 and with all of the free rolls, I guess I’ve rolled 200 times for 6 legendaries and 1 duplicate, so a ~3.5% rate.
Scruffi: And maybe some of those legendaries have come when it’s been a festival egg aswell? So the chance Should be even less than that…
Overall, it’s gonna cost Tons of money to get lucky…
Wow that’s not great…
I’ve calculated, over the entire game, I’ve rolled about 420 times, and I’ve received 26 legendaries (16 individual, 10 dupes)
That’s 6.2% ish, legendary chance. That’s roughly 1/16 chance.
What’s everyone else’s luck like?
If it’s roughly the same as mine, by your roll outcomes you’re either unlucky, or the legendary drop rate has decreased.
BUT I REALLY WANT ULTIMATDRAGON!!
Yeah I have 26 as well…my luck had been pretty decent before the update. However I was buying festival eggs mainly. This is no festival egg. So luck was pretty dismal. So I had 2 objectives with this test, one being the obvious: Get Omniblade. The other… Show the community a real trial and what to really expect with your hard earned cash. Here’s the question. If you want monster X. You need to figure the chances of landing on a legendary. In my trial 3% some are getting 6% so let’s settle on 5%. Then there’s that wheel you DONT get to see: the one that decides which legendary you get. So imagine a wheel of 24 slots (22 of which are basic legendaries and 2 slots for the featured monster for the SPECIAL egg: 2 slots = 2x the chance of winning that monster: that’s how they are advertising it) that spins and you don’t control when that wheel stops. So to land on one of those UNSEEN special monster slots it’s a 8.3% hit rate.
So a special egg pull to get the featured monster should yield the following odds: .05 * .083 = 0.416% or just buy 240 eggs.
So the system seems to discourage an individual from getting the featured monster but one in a handful of players will get the featured monster.
Basically, this sucks…
There Should be 2 different wheels, one that costs 2-3 gems and only has epics and superepcis, and one that costs 5-6 gems and only has superepcis and a couple of legendaries. Lets say, 9 out of 10 could be superepcis and the tenth a legendary.
Well okey, maybe it should cost only 1 gem then ️
That would be good, however no one would ever ever use that epic wheel as there’s only a handful of useful ones
Perhaps it would only be used to farm special potions but then again that’ll only + to epic monsters anyway… Spent the 2 potions I got and made my shivogod +9 to join my clioseraph.
Just to add another data point: I’ve averaged hitting legendary 5.8% of the time, so I’m in that same range as others. (All rolled during festival eggs.)
I used 60 gems earlier, I stopped it sort of in the middle of the legendaries but there not same distance apart so even that is impossible to go off. Landed either side of legendary but got nothing. Basically don’t waste your money or time bothering with this even worse wheel and wait for festivals but there’s no saying what they will be like yet
If love to see actual odds from the devs just to see how accurate my assessment was, but there is a reason why it’s never disclosed: the odds really suck. Like Vegas, the advertisement is going to make you see what’s possible and how easy it is to get a featured monster. Not the players by the wayside that spent their capital.
Btw I got Talosquire twice making it a +6. LOL. No worries…it’s what I could part with. I did come to the conclusion that i might as well use a pretty penny to get Ultimadragon.
It took a good bit of gems and hitting legends 3 times before I landed a goldtail. Now idc that some people think he sucks, but the fact is that more and more sleep oriented monsters are being released, making sleep teams entirely plausible and quite successful.
Just take a look at some of the latest monsters released:
At first we just had shadowhunter and stormloch as well as the limited release of goldtail.
Now they’ve introduced polareon, shinobidragon, and oniblade who are all directly attributed to sleep teams.
You’ve also got other monsters who benefit or support, such as Chronotitan who’s bomb will go off in the same amount of time a monster sleeps for.