It depends on how it triggers
Like take eonarx feks if he eartquake on overwatch he deals the damage first then change the turn order making the overwatch useless as they wont grant them the turn but remove the overwatch
So it will all come down to if his passive triggers before or after the entrence effect
Anyone got the second form move set for the F2P amongst us?
He looks so good
Go to in game dex bro
Only works if youâve seen it lol
He meant the second form of the new myth lmfao
Its the final monster from mythic colosseum
no more alchool today
Kinda looks like Maggatsuoh and mantiferno fusion lol
Honestly thought you were trolling
No more magic mushrooms!
This monster definitely needs some trying in MC because there are too many unknownsâŚ
If the damage on the poison moves isnât higher than normal, then all weâre really looking at is catapult for kills.
The defence buff may have an extra layer to the calculation, or it could simply reach the defence cap at around 5-8 monsters.
As for equilibrium⌠itâs going to be one of those high risk, high reward things where if you build your team with slow monsters then youâll do well in a trading battle but poorly if the opponent kills Giehretus first. Itâs also likely that whoever gets some momentum going will snowball into a win.
Funnily enough itâs perfect to combine with Prixis + Charybdia in the FL so you swiftly knockback/kill their FL then the entering monsters are probably far out of play and you chain things into a win.
Some quick numbers for equilibrium, assuming it works how it readsâŚ
Normally, entrance speed for +9 monsters is as follows:
99% = 30.1s
For each -10% speed, itâs roughly +6.75s.
Monster speed | Entrance +9 (s) | Equilibrium (s) | Difference |
---|---|---|---|
99% | 30.1 | 198 | +168 |
95% | 32.8 | 190 | +157 |
90% | 36.2 | 180 | +144 |
85% | 39.6 | 170 | +130 |
80% | 42.9 | 160 | +117 |
75% | 46.3 | 150 | +104 |
70% | 49.7 | 140 | +90 |
65% | 53.0 | 130 | +77 |
60% | 56.4 | 120 | +64 |
55% | 59.8 | 110 | +50 |
50% | 63.2 | 100 | +37 |
45% | 66.5 | 90 | +23 |
40% | 69.9 | 80 | +10 |
35% | 73.3 | 70 | -3 |
30% | 76.6 | 60 | -17 |
25% | 80.0 | 50 | -30 |
20% | 83.4 | 40 | -43 |
15% | 86.7 | 30 | -57 |
So to get any benefit they need to be monsters 36% speed or less. You gain massive benefit on monsters roughly 25% speed or less.
It very rapidly increases the seconds by a lot when you go into higher speeds. Becoming +50s at medium speed and +100s at high speed.
You were supposed to stop the high speed mons, not join them!
It would not be neo monsters if players stopped finding ways to subvert the original intention of a supposed counter to make the offending llaystyle even more oppressive
I think we will be having festival egg banner with this monster for New year special
well i donât get anything about 2nd passive !
Thatâs the point of competitive PvP. Those who really want to be the best will use the strongest tactics because theyâll bring in the wins with the highest probability.
Quick sendback to roaring entrance strawbeary and sloth, very epic