It will exactly come on the day of ranked, as usual.
Definitely not this kind of thing. SE MBQ is not limitless, requires owning and evolving SEs and is done at the expense of playing legendary/mythic MBQ where you get more gems. It’s also only possible to grind if you’re HR close to 300, otherwise it costs a lot of gems.
To put plainly, SE MBQ for ores takes proper effort, expense and is limited in how many you can get. PvP could get something similar, but not a limitless ore grind that happens naturally while you do what you want to do anyway.
That said, every 100k points is actually a pretty nice suggestion where it takes considerable effort beyond normal playing to get the 2nd, 3rd, etc. I just don’t think it’s the right general approach. Trying to find an equivalent for SE MBQ is pointless I think. SE MBQ is not a major factor in any of this, it’s the daily missions ore which matters.
So I think the solution is let people complete daily missions with PvE OR PvP. I feel like the point of them is to get people logging in to play each day, so it makes sense to reward them if they’re playing but they like to do PvP and ignore the PvE.
Grinding for the hp boost is too long. How is it that some ppl already have like 10 monsters with hp boost. Is there another way to get it besides playing the daily mission for 100 days
Super epic monster bondquest to lvl 80 = 1 ore
They do not. @Unown aren’t you at 6 right now? I am aproaching 4th one - but who knows if the changes tomorrow [or soon] will make boosting mythics almost useless.
I personally like that we get orbs from daily missions - it benefits players who are active, orbs from SE BQ are limited to around 250, so in the long run guys who play a lot will have the most boosted ones.
P.S. @Dev_VKC nice way to save asses for those who boosted and abused Soral for the last couple of months.
Oh fvck it’s already coming👺
Luna buffed! Now it’s actually usable in pvp
@Dev_VKC what’s wrong with +500HP boost?
It’s useless. How about 1000, 1500 and 2000?
@Dev_VKC Thanks for hear pretty much my request cuz nobody else awakened her😂
Tbh i couldn’t expect more, I’m definitely gonna try her now, thanks again
Thanks for buffing Atlanachia @Dev_VKC
Omg the voidress buff is so cool
5 boosted and 71 ores. I could have had 88 ores by today but missed out dailies, so 588 is absolute max you can get by now
Is it? I’m on the brink of boosting her but I don’t wanna spend 100 days of ores in a blink lol
Congrats @Dev_VKC, now you made grinding those BQ missions totally worthless, you could just give more hp for legends and SE, but you should go even further. 100hp for myths, 1000hp for legends and 10.000 for SE.
So this is why we grinded those orbs for months? To now be almost forced to boost SE who will be one shot anyway??
What was the reason for this ■■■■ change?
EDIT:
@Dev_VKC revert it to 1k/2k/3k if you really want to promote boosting legendaries. 500hp does almost nothing for low defence myths. Previously you could strategically boost stuff to make sure it won’t die to Katt or Orca, but now you make the months long efforts go to ■■■■.
I really adore how easy you can make decisions that affects months upon months of players grind and dedication to the game.
Calm down, Beavis
I kinda support your idea but 3k is too much much for a SE considering max hp of any monster is only around 6k. Maybe 1/1.5 /2
Totally agree
Hmm
Go make your Diamonoid a tank
I’ve got 5 mythics HP boosted: Bastia, Momo, Soral, Fiona, Charybdia. I’ve been playing with the first 3-4 all year and have to say that honestly the +1000HP is too strong. I’m glad this change has made the benefit to mythics smaller. Making it comparatively bigger for legendaries and below is smart, meaning you can turn them into more like mythics with HP boost but an HP boosted mythic still has an extra 500HP more than they can get.
What I find a little wild is how super epics go up to the same amount of HP as legendaries. That means which monster is stronger becomes 100% down to which moveset is better, but super epics also cost less to play.
This will make team building very interesting going forward, since we can selectively make super epics far far better and balance out our team cost by using them.
I haven’t quite figured out what I want to boost now, going forward. I think maybe it’s shifted from “tanky mythics” to (in no particular order):
- strong SEs you use a lot
- S or A tier mythics for HP boost (only the tankiest and best ones)
- legendaries that play well against high HP enemies, or are tanky themselves
So basically like before, but now only doing the best mythics, considering legendaries much more and doing a few SEs that you actively use a lot.
HP boost to mythics still puts them above what the others can achieve, but now you’ll only want to do it for mythics that are strong and worth making super good. Before it was simply the obvious choice to always boost mythics.