Anniversary 2024

I have hit Arcticlaw 7 times before hitting my last Unicera copy at pity counter. Those examples actually don’t mean much.

Yeah i know i am just messing around i had i think 90 something packs on getting capy and 12 packs for 4 eirlys copies hatching for skele

Aint no order to this its just chaos

Yeah but the argument that legendaries are more expensive or cost the same (gems amount) as awakened mythics is just purely wrong.

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Love your Eirlys team this rule :kissing_heart:

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Thanks! Flower made her a decent fl choice!

Needs to be awakend tho! :blush:

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This i do agree with mythics are just far harder to get in general no matter how you look at it legenderies you can get in 1 pack

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That’s one of the stupidest statements I ever saw here!

If Legendaries cost the same as Myths then everyone should have equal amounts of myths and legends, right? I guess it does not work like that :rofl:

It’s unclear to me exactly how Cover Charge will work, but it seems like it might be a huge “stun” skill so that’s what the SS is for. You might do something like push it many hundreds of seconds out of play then make it extremely hard for the opponent to undo.

It boggles my mind why you’d say something like that, as if you actually think it’s correct in the game to have mythics costing less to use in a team. I mean no disrespect to what people spend on them, but stronger monsters should have higher team cost. The vast majority of top PvP legendaries are much better with their SS and are 16 cost with it. Almost all the top mythics either don’t require their SS or are 15/16 cost with it (not requiring it being the most common in my opinion).

I’m not going to bother showing you all the examples to really shove my point in your face but I wouldn’t be saying this if it wasn’t true. Mythics being stronger is totally fair enough but making them cheaper to play is just poor game balance.

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Easy solution legenderies work the same way as myths its 4 copies or its stays second form :smiling_face:

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Hahahahahahaha

Very clever of you to completely omit what I said in regards of how hard is to awaken one Mythic and get one Featured Legendary.

I won’t be quiet when people start to compare myths to legends.

Let’s compare myths to myths. Why on earth would Obsybdia cost 17 and Carmillette 14, Selene just 15?

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Because I care about game balance rather than higher spending meaning you get stronger monsters that contribute less to team cost. I think 99% (or more) players of the game would agree.

Get your advantage from spending, but it needs to make sense in a gameplay way too.

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another great data point :rofl:

No point in arguing with him. It’s insanity at this point.

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The question is, then why would I spend money on mythicals? If there would be little advantage over a legendary?

I don’t want to get into controversy, my comment is not bad, simply if a mythical weren’t much more broken than a legendary I wouldn’t spend money on them it wouldn’t be profitable

My point is that yes they should be stronger but their team cost should be higher or at least be the same. Right now many of them are actually lower than legendaries.

It mattered less when there were only a few mythics that were like this, but now there are many.

My opinion has always been to increase the total team cost by a little and increase the mythic base cost. That feels balanced to me.

Long ago, when SEs started getting outclassed by legendaries there were many complaints from the community because they didn’t like that the game was all about legendaries. Here we have the same problem but it’s far worse because the team cost doesn’t even punish players for using all the stronger grade of monsters and those monsters are all very expensive (money) to get so it makes the game more P2W / advantage for veterans (like myself). I didn’t stand with the people complaining about SEs getting outclassed but I do stand with how legendaries are not only being outclassed but are comparatively overcosted.

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After using your awakened Mythics do you really think they are just a little bit better than Legendaries? They are far better at arguably cheap cost

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If the cost is raised, the mythical team will be weakened and there will not be such a notable difference. The reduced cost of the mythicals seems to remember that Dev explained that it was one of the advantages of the mythical monsters because they are more difficult to obtain. These reduced costs We are seeing it in very new mythics (most of them) and it makes sense that they are reasonable mythics like carmillete but its cost (14) makes it S+ and worth the effort to wake it up. Would you use it if it cost 17? I probably have better options like domgoo that I would use for that cost and save 2000 gemas

The answer is, I probably wouldn’t have woken up carmillete if it had cost 17, so the game would lose money, that’s my opinion.

You guys all know how I’ve done the tier list for years, so I’ve been very aware of when there has and hasn’t been power creep over time as well as this other stuff like monster cost. I recently changed the comparison part of the tier list to this…

The major difference being that now S- mythics are above S+ legendaries. So mythics have 3 full tiers above. That’s 36 mythics now in the game which fully outclass the best legendaries.

I’d normally say that A/B tier legendaries have decent movesets that are playable in PvP but you can see they are comparable to D-F tier mythics. There’s simply loads of monsters that exist now which are above them. Top legendaries are just mid-tier mythics.

Now that’s all fine, except that due to the monster cost being basically the same overall you’re simply going to play the mythics rather than the legendaries. I certainly notice this with my own team building.