Anniversary 2024

Can you find this for me?

I have to search, or is it something that I understood, that the mythical ones were more difficult to get and that is why they have advantages over the legendary ones, don’t you remember something similar to what I say? I think it wasn’t that long ago.

Edit:Or maybe it was another user, I really think I remember something like that, or maybe I’m wrong, I don’t know. I don’t really care what they do with the cost but you have to keep in mind that a balance can make the mythicals lose attractiveness and players won’t spend money on awakening them if they think that a legendary is better, it is logical

The mythicals keep the game alive and most of us are not like Coltraz who awakens mythicals for having the largest collection, I awaken for their abilities and cost and therefore for their use in pvp

The best idea is to increase the cost of certain release mons to 17 or as kd said base cost of myth should be 15. It wouldn’t be much problem. This is the best solution otherwise f .

It’s applied to all not only to u and coltraz only. Even we have to play with increase cost if change is made regarding it. Though we don’t have 40/50 myth like u guys but we also have decent amount 10/12

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I don’t think they said exactly what you quoted.

Back when mythics originally came out the base cost was 15 but the first mythics were not strong enough to justify the +2 cost, particularly when you consider how expensive they are. So they might have said something like that all that time ago
 6 years ago. The situation is completely different now.

More recent Dev comments have been to do with not nerfing mythics or how a lot of mythics are very generically good (don’t require much support). Another thing that has come up a lot over the years is how they buff the weaker mythics, trying to make all of them good enough to be viable to play. In all cases the reason has been the same
 they say that because mythics cost a lot of money to get, they want them all to be strong enough and make them feel worth the money. They need to be easy enough for most to play (not requiring a lot of support to make work) and some can be very strong by design.

In a recent thread (the one talking about changing monster cost) VKC replied to me saying something that could be understood in multiple ways. The way I understood it was they don’t want to make mythics cost too much because that will make them not feel worth the money to obtain. So basically making base cost 16 (as I suggested) is too much, but base cost 15 is probably okay.

(For full clarify, my suggestion was 16 base cost and making SS do +0 to +2 so they are 16-18 cost. I think that would be most balanced, but 15 with +1 to +3 is much more likely to be what happens and what is good for the game AND the whole community)

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So you are saying that monster cost should be based on how many gems it takes you to get them? Should they be dynamic as well? If it takes me 1200 gems to get a legendary it should cost less than the same monster hatched with 40 gems? Otherwise the whole gem cost seem much less relevant than the cost being proportional to the actual monster strengths.

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I understood something like that

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@Coltraz congratulations :tada::tada: you got a new friend like u

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He needs to spend more to be my friend.

@IBERIAN how many awakened?

Jk we are ur friend. Just the matter of agreement/ disagreement with ideas.

The mythics have much higher sweeping power, are more tanky and have unique moves. With or without spending money they are overall more attractive than legendaries.

What is happening now is that you can simply add 14 awakened OP mythics to your team without any downsides. If that’s fine in your opinion, we might as well get rid of the cost limit altogether because right now it only punishes people running weaker monsters and that seems very counter productive to the game balance overall.

You have to understand that most people here run many mythics, so the change will affect everyone and not just a small portion of the community, but more importantly it will force people to actually care about what monsters they are using and make running legendaries more viable

You don’t want to face E.D. spam every other PVP battle, the same will happen with mythic spam as pretty soon most players will have enough mythics to run a full mythic team as you only need 14 anyway (bar restriction rules). That will also get boring pretty quick.

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Mythics cost need to be increased !

You don’t have coltraz friends :joy::joy::crazy_face:, I think approximately 56

I don’t care what is done with the cost, I’m just saying that you have to be careful with making sudden changes of this type because maybe the mythical ones lose attractiveness and some players stop waking them up, I don’t know what will happen, but as I said before I don’t I awaken mythics to increase my collection.

Let me tell you what would happen: you would still spend on Mythics because they’re the strongest monsters in the game and you need them to compete for the top spots in PvP. So nothing would change in that regard.

What would also change is that the game would become more balanced and better reflect the power level difference that currently exists between legendaries and Mythics. KD explained it well: what applied to mythics 6 years ago doesn’t apply anymore. The new ones are crazy powerful and cost needs to reflect that somehow.

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Tbh Obsydia for me is more powerful then Selene. I run slower monsters so Selene has to get to gibbous for her to kill one and she will struggle if i have Holding ground or shield where Obsydia can come in very fast take out my sweeper out of the game automatically kill him after 300 seconds stun + the new monster entrance speed and during this whole time she reduces my stun effects by half and has a defense boost of 500 and camouflage while also having ability to fully heal at will.

Also Selene is full berserker where all her skills are attack and can force you to bring in monsters while unprepared

To stay on the topic it doesnt matter how much gems you spend balancing the game is more important. The easiest fix is to lower the cost of legendaries to 12 while the top cap at 15

Alternatively increase the cost of mythics to 15 and do some adjustments to lower some

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From the creators, Domgoo is better than Vixen
“Obsidya is better than Selene” MrX, Obsidya when he takes a turn after his “unite” ability in 80% of the cases is but dead, Chary is a better killer

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Yeah Obsydia is the worst example to bring when it comes to characters having high cost

Just do it and I’ll see if I keep spending money, maybe yes, maybe not.

If you read carefully i said its more powerful for me, as i dont struggle against selene while obsydia is more of a struggle for me. As for cost wise many mythics cost 17 right now and they should be less